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Alpha to Beta Rework.

Posted: Tue Aug 16, 2005 7:07 pm
by 4 HeRo
Hi ppl,

Just reworked an old scene to see how it would turn out.
Image
I used the camera flash effect to light the scene set to 120w.
I'm shocked at how fast it has rendered.

MAXWELL 1_2_2a_beta ( Engine core: rs1c )
[ Physically and Unbiased Based Rendering ]


## Scene Information ##

17 meshes ( 191718 triangles )

## Render Information ##

*settings:

resolution: 600 x 900

*render time: 1 hours 52 minutes 27 seconds

target sampling level: 25
sampling level reached: 12

MaxwellBench 1.0: 11.867004

???

Posted: Tue Aug 16, 2005 8:18 pm
by arch4d
camera flash effect ? waht is that ?
i know it from a real camera, but how did you do that in maxwell ?

Posted: Tue Aug 16, 2005 8:38 pm
by 4 HeRo
Place a small plane emitter above the camera and set to 120-150 watts

Posted: Tue Aug 16, 2005 8:51 pm
by x_site
:: looks better than ever :wink: ::

Posted: Tue Aug 16, 2005 9:45 pm
by gadzooks
Wow!!! :shock:

Posted: Wed Aug 17, 2005 2:34 am
by thomas lacroix
fascinating... :D

Posted: Thu Aug 18, 2005 4:58 pm
by tom
great!

Posted: Thu Aug 18, 2005 8:01 pm
by 4 HeRo
Thx you all for the nice comments

ilhnga: The plant is X frog, with alpha map set to 150 and using an emitter to light the scene, hope this helps

Posted: Thu Aug 18, 2005 10:13 pm
by 3dtrialpractice
Great image, and What makes it soo great is the strong composittion really fresh peak throught the plants looking at chairs.
I essp like the detail inthe plant texture that gives the leaves the discoloration onthe edges, reads nice when dept blured.

My only crit is that the farea behind the chair were the floor and wall meet is a beit odd,, not sure if there is a wooden plank that is against the wall touching the gfloor too, that area is a harch line of white meeting the floor, can you ad da wood cornor runner, or if its there please adjust the color and reflection maps maybe a bit of bump to hep givr the intersection bewteen the floor and wall some more grittiness, make it a bit more used, there should be some scuffs on the wall right at floor level, maybe a bum or some dirt that accumulated itn the space there, not MUCh,, maybe the whit has a bit of off darker disoloration ritght at the corner there- keep it clean but a little bit o subtle dirt map would help bring out the character and that edge.

-Luke