Page 1 of 1
Spekoun's gallery
Posted: Fri Aug 12, 2005 4:06 pm
by spekoun
Posted: Fri Aug 12, 2005 4:23 pm
by mtripoli
Please post these to
www.maxwellianart.com!
Mike Tripoli
OOPS! I see that you already did! Thank you!
Posted: Fri Aug 12, 2005 4:28 pm
by Hervé
these are fantastic renders... yeah I remember... but 150 hours for each render..? and you did 5 ... well how many machines do U have...?
BTW.. very 60 's...
Posted: Fri Aug 12, 2005 4:44 pm
by spekoun
I rendered on four PCs in one "PC classroom"...

Re: Spekoun's gallery
Posted: Fri Aug 12, 2005 4:59 pm
by Hervé
spekoun wrote: Every image is rendered 3600x2400, denoised and resized.
Hey Adam.. I think you had too many beers already... Taxi... ! Taxiiiii !

Posted: Fri Aug 12, 2005 6:59 pm
by deesee
I always feel awkward making the following comment because I don't have the skills to produce anything better, but....
Is it just me or are these renders simply....good. I mean, I have seem some tremendous jobs on this forum and these are good, don't get me wrong, but I don't know.
The textures seem very flat and the colors too cgish. For 150 hrs, I would expect something like Zuliban's "la Chaise."
I'm sorry, I think the work is very good, but some tweeking could make these even better.
Please don't take my comments the wrong way.

Posted: Fri Aug 12, 2005 8:48 pm
by Frances
deesee wrote:I always feel awkward making the following comment because I don't have the skills to produce anything better, but....
Is it just me or are these renders simply....good. I mean, I have seem some tremendous jobs on this forum and these are good, don't get me wrong, but I don't know.
The textures seem very flat and the colors too cgish. For 150 hrs, I would expect something like Zuliban's "la Chaise."
I'm sorry, I think the work is very good, but some tweeking could make these even better.
Please don't take my comments the wrong way.

I disagree. I think the color choices are refreshing - not Vray white.
Zuliban is amazing, but "la Chaise" is not one of his better works regarding lighting or color selection.
Posted: Fri Aug 12, 2005 8:58 pm
by spekoun
Do not worry deesee. I like these results, but i am not comletely happy. If somebody can help me tweak these renders i would be happy and i would share my C4D file for try. It is very hard to tweak these images, when rendering takes much time...
I made textures by myself in Photoshop and they look good i thing in 2D. I made bumb and reflection maps too. But i think there is some problem with these maps and sun/sky system, probamly with cinemaxwell mxs export. I had to remove all maps, because Maxwell produced strange results with them. Bump have no effect on tiles on fireplace. It is a shame, i miss bump there very much, for example. Customer wanted daylight scenes. So i had to use sun/sky. Flashlight scenes looked much better (exaple is lower) when i tested that.
So my conclusion is: maxwel have serious problems with scene lit by indirect light from sun/sky. Direct emitter's light produces much better results in shorter time, in this beta.
But any way: try to lighten scene only with sun and sky in C4D Advanced Render. No chance!!! So I like Maxwell and I look for final release!
So look at test with night indoor lighting. These results took several hours not hundred...

Posted: Fri Aug 12, 2005 11:34 pm
by Mihai
I think you need to work more on your materials, for example the last pic, looks like nothing has any reflection, looks very flat. In reality almost everything has a reflection, more or less glossy.
Also please don't compress your images so much, the jpg artifacts really take away the details.
It's a bad idea to get into such complex pics when you are not sure how the materials work.
Make very simple tests to see how materials react to light. Then move on when you know for example how 0.1 uv roughness looks on a plastic or metal.
Posted: Sat Aug 13, 2005 12:41 am
by deesee
Hey Spekoun, glad to see you got skin thicker than most. I guess Mihai said what I was trying to say, but he said it much better than I did.

Posted: Sat Aug 13, 2005 1:14 am
by spekoun
Thanks Mihai for interest. Of course i changed my workflow litttle bit. I C4D i used shaders. Now i have to use very good textures. That i should learn more. I agree. I do not thing i am very good in CG but i am not beginner. Of cousrse i tested materials in simple scene. But i did one mistake. I tested it with emitters, but sun/sky produces some strange results. Especially with indirect light from sun_sky, i guess. Jpeg artifacts? For example: my floor texture is made from hires png wood texture in PS, resolution 2000x2000, and saved in maximum jpeg quality in PS. What more should i do???
Posted: Sat Aug 13, 2005 1:25 am
by spekoun
So. Look at my texture. Use if you want. And give me advice how to improve, pls...

May be compressed by ImageCave, because original has 2MB.

Posted: Sat Aug 13, 2005 3:29 am
by Mihai
No, I ment compression in the pics you are posting

Posted: Sat Aug 13, 2005 9:11 am
by Hervé
Spekoun, if the second map (B&W) is your bump map, then I am sorry to say you are going the wrong route....
see here..
http://www.maxwellrender.com/forum/viewtopic.php?t=4753
your floor should nicely reflect environment, but these bumps brakes everything...
are all your maps in Jpg format...? if you want better quality, I suggest tga's... but don't turn all your jpg's into tga... that would not help... they have to be tga from the begining... so no web fishing allowed here...
Posted: Sat Aug 13, 2005 10:15 am
by spekoun
Thank you guys... Herve that bump, glossy chart i great... Helpes much...