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Dusk time exterior :: Hypothetical Resort (update)
Posted: Tue Aug 09, 2005 10:10 pm
by bakbek
Modled in SketchUP... With post work. Concept inspired from talks over
http://www.pushpullbar.com and an image I've seen in Maxone's C4D Gallery.
Working on a bigger size render... this started as a test but i got deep into it.
Final...
Original from Maxwell

Posted: Tue Aug 09, 2005 10:33 pm
by bakbek
Well... thanks.
But this time I can't have all the credit, I don't have the image from Maxon's gallery but I can refer you to this thread over at pushpullbar - Mobile Modern Exploration >>>
http://www.pushpullbar.com/forums/showthread.php?t=190
this triggered the urge to model something like this and render it in an environment of nightfall.
Posted: Tue Aug 09, 2005 11:02 pm
by rivoli
very good design and viz. here at the arch firm i work for we're designing and engineering a modular house which is based roughly on the same idea.
interesting thread at pushpullbar, thanks for the link.
Posted: Tue Aug 09, 2005 11:12 pm
by deesee
Nice work as usual. How'd you do the dunes and grass?
Posted: Wed Aug 10, 2005 8:05 am
by jotero
very nice works

original
Posted: Wed Aug 10, 2005 10:20 am
by arch4d
just wanted to post the original work from
http://www.visualservices.de.
It was rendered in C4D with Radiosity and then used by Maxon on their Website.
Re: original
Posted: Wed Aug 10, 2005 12:58 pm
by bakbek
arch4d wrote:just wanted to post the original work from
http://www.visualservices.de.
It was rendered in C4D with Radiosity and then used by Maxon on their Website.
GREAT... Found it.
Dusk time exterior :: Hypothetical Resort (Update)
Posted: Fri Aug 12, 2005 12:31 am
by bakbek
Bigger render with postwork... sand can use some more work and also the water edge line... i need to add some foam soem how
