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Dusk time exterior :: Hypothetical Resort (update)

Posted: Tue Aug 09, 2005 10:10 pm
by bakbek
Modled in SketchUP... With post work. Concept inspired from talks over http://www.pushpullbar.com and an image I've seen in Maxone's C4D Gallery.

Working on a bigger size render... this started as a test but i got deep into it.

Final...

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Original from Maxwell

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Posted: Tue Aug 09, 2005 10:33 pm
by bakbek
Well... thanks. :oops:

But this time I can't have all the credit, I don't have the image from Maxon's gallery but I can refer you to this thread over at pushpullbar - Mobile Modern Exploration >>> http://www.pushpullbar.com/forums/showthread.php?t=190

this triggered the urge to model something like this and render it in an environment of nightfall.

Posted: Tue Aug 09, 2005 11:02 pm
by rivoli
very good design and viz. here at the arch firm i work for we're designing and engineering a modular house which is based roughly on the same idea.

interesting thread at pushpullbar, thanks for the link.

Posted: Tue Aug 09, 2005 11:12 pm
by deesee
Nice work as usual. How'd you do the dunes and grass?

Posted: Wed Aug 10, 2005 8:05 am
by jotero
very nice works :)

original

Posted: Wed Aug 10, 2005 10:20 am
by arch4d
just wanted to post the original work from http://www.visualservices.de.

It was rendered in C4D with Radiosity and then used by Maxon on their Website.

Re: original

Posted: Wed Aug 10, 2005 12:58 pm
by bakbek
arch4d wrote:just wanted to post the original work from http://www.visualservices.de.

It was rendered in C4D with Radiosity and then used by Maxon on their Website.
GREAT... Found it.

Dusk time exterior :: Hypothetical Resort (Update)

Posted: Fri Aug 12, 2005 12:31 am
by bakbek
Bigger render with postwork... sand can use some more work and also the water edge line... i need to add some foam soem how :roll:

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