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Silhouette
Posted: Sun Jul 17, 2005 6:12 am
by michaelplogue
Just been playing around until NL gets the transparency/Opacity/Clip Map bug fixed. Thought I'd do something a bit more abstract. Each rendered separately and combined in PS.

Posted: Sun Jul 17, 2005 10:28 am
by tom
Great!

Posted: Sun Jul 17, 2005 11:58 am
by x_site
:: sexy

::
Posted: Sun Jul 17, 2005 12:48 pm
by Rizon
Real nice!
a question, i need to make a poster for a fashion event with as visual black glossy italian "display mannequins"... they look alot as yours... where could i find such models...
any help is much appreciated.
thanks.
Posted: Sun Jul 17, 2005 1:20 pm
by Maximus3D
Weird but creative, maybe not the most pretty work i've seen

I assume these humans are Poser models, they do look like them..
Rizon, Poser models are good for that. They're highpoly models and most of them look good. Have a peek at
http://www.daz3d.com and
http://www.renderosity.com
/ Max
Posted: Sun Jul 17, 2005 1:47 pm
by michaelplogue
Yup. Poser figures. Sorry I forgot to mention that. I try to note that whenever I use it in a scene. There seems to be a lot of folks who get bent out of shape if you try to pass off Poser figures as "real" 3D work.
Posted: Sun Jul 17, 2005 2:23 pm
by Maximus3D
Time for my short Poser speech
No worries Michael, i don't mind Poser models especially as they are very detailed and well texturemapped most of the time. I think Victoria 3 runs up to something around 250,000 polygons or around that and with texturemaps in the range of 4k*4k pixels. Now that cannot be bad
So i say, if they exist. Use them and don't care about what others think of Poser models. If you let it bother you then it's their problem, not yours.
/ Max
Posted: Mon Jul 18, 2005 1:33 pm
by Rizon
thanks for the info... never used poser before... gonna check it out!
Posted: Mon Jul 18, 2005 3:21 pm
by noseman
I hate poser...
It doesn't make nice female "rears"...
anyway, a week of airobics would do the trick!
nice work michaelplogue!!