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Posted: Fri Jul 08, 2005 2:31 am
by philipbruton
I like, although texture map is too low res since i can see the pixelation in it.
Posted: Fri Jul 08, 2005 5:29 am
by Jun In Gi
i like all material, especially center of image looks yellow plastic

Posted: Fri Jul 08, 2005 8:19 pm
by iandavis
hey! you should correct the texture map... hehe... just thought I'd join in.
also, it would be nice to have the jacks all in more natural positions, like they were just dropped there... as it is, someone spent a good hour aligning them exactly right. that's just plain freaky.
don't forget the little rubber ball... and maybe some kids stuff like baseball cards.

Posted: Sat Jul 09, 2005 12:13 am
by MetinSeven_com
The pixelation of the texture looks like the old Maxwell lack of bitmap filtering problem that can become apparent with close-ups. Even though the bitmap is low-res, it should be filtered with interpolation values to get a blurry result in stead of clearly enlarged pixels.
Cheers,
Metin
Posted: Sat Jul 09, 2005 1:17 am
by jeffg
Actually it would be better to use a displacement map and convert the displacement into geometry and then texture map it.
At that scale no texture map alone would be convincing.