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PBR Can
Posted: Thu Jul 07, 2005 1:07 am
by bobross
Simple scene, hope you like it.

Posted: Thu Jul 07, 2005 1:30 am
by philipbruton
Very nice, clean, realistic image. when uv roughness is sorted and used on those metal tops this could look increadibly realsitc. My only point is the shadows seem a bit too sharp for my liking.
Posted: Thu Jul 07, 2005 9:35 am
by bazuka666
very nice man, what about render time?
Posted: Thu Jul 07, 2005 9:43 am
by tom
So real!
Posted: Thu Jul 07, 2005 11:16 am
by bisounours
great job...
a+
Posted: Thu Jul 07, 2005 2:25 pm
by siliconbauhaus
I'm thirsty......buuurp
Posted: Thu Jul 07, 2005 2:41 pm
by Maximus3D
Cans look good, metal surfaces have the typical Maxwellish look.. and the biggest problem of all, the rendering makes me thirsty!
/ Max
Posted: Thu Jul 07, 2005 4:27 pm
by Galvanator

That's fantastic bobross, well done!
Posted: Thu Jul 07, 2005 4:38 pm
by siliconbauhaus
Of all the beer in the world, you chose PBR??? Brave soul!
when your thirsty any beer will do
Posted: Fri Jul 08, 2005 1:23 am
by true
Posted: Fri Jul 08, 2005 2:25 am
by x_site
:: very well done mate ::
Posted: Fri Jul 08, 2005 5:34 am
by Jun In Gi
very simple, i like texture, material
Posted: Fri Jul 08, 2005 5:46 am
by bobross
Thank you all for the nice comments! I did this image awhile ago on alpha release. I only have limited access to Maxwell, so I had to make a simple scene using Maya. The texture is a 220x300 gif on the cans and 1600x1200 for the wood bench.
I got the bench texture here:
http://www.mayang.com/textures/
I agree the UV roughness and the top of the can needs tweaking and pop-top is missing! Doh!

I would like to “dirty up” the cans; they do look a little too clean for my taste.
I used the low quality settings and rendered for about 45 minutes. I did have to manually remove about 90 black dots with Photoshop though... :p
Thanks again everyone!
I envy all the amazing renders I see here daily.
BR