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concept modeling architecture

Posted: Fri Jul 21, 2017 11:22 am
by fv
Just rendered this one for a client. Very first stage of design.
Image
OSX, Vectorworks 2017 (arch. model on table by me), Cinema4D r18, Maxwell 4.1 SL17 (model scene, table, chair etc. by Bentanji)

A question as well, Anybody any idea why the line-light at te rounded corners is a lot brighter. Especially at the right corner. Its modeled as a small square extruded along a path and a omni light emitter material (5w) asigned to it.

Re: concept modeling architecture

Posted: Sat Jul 22, 2017 4:31 am
by Eric Nixon 20170610100005
The line light problem can be fixed easily, if you change the emitter type to something per square meter, like lux or luminance. otherwise it distributes power per poly, mxi emitters always give power per poly so bear that in mind when modelling.

Re: concept modeling architecture

Posted: Mon Jul 24, 2017 12:26 pm
by fv
Great, tx a lot. I was hoping it could be something like that and fixed.