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Abed's gallery
Posted: Wed Jan 04, 2017 5:31 pm
by abed-sabeh
Hi everyone!
A champagne bottle neck modeled and rendered in Maya/Maxwellrender 4 plugin.
I wish you all a happy 2017!
Abed

Re: Champagne bottle neck.
Posted: Wed Jan 04, 2017 6:18 pm
by RobMitchell
Fantastic image, very realistic
Happy new year!
Re: Champagne bottle neck.
Posted: Thu Jan 05, 2017 12:51 pm
by tom
Great detail!
Re: Champagne bottle neck.
Posted: Sun Jan 08, 2017 12:35 pm
by abed-sabeh
RobMitchell wrote:Fantastic image, very realistic
Happy new year!
Thank you Rob!
Re: Champagne bottle neck.
Posted: Sun Jan 08, 2017 12:36 pm
by abed-sabeh
tom wrote:Great detail!
Thanks Tom!
Re: Champagne bottle neck.
Posted: Sun Jan 08, 2017 5:42 pm
by Hervé
Superb details

Re: Champagne bottle neck.
Posted: Wed Jan 11, 2017 12:57 am
by abed-sabeh
Hervé wrote:Superb details

Thank you Hervé!

Honda F1-1964 soda can crafting.
Posted: Wed Jan 11, 2017 1:07 am
by abed-sabeh
I had some time to play around with the coke can using Maya, cutting, splitting, bending, etc. It is a personal project, and I have some more images to follow.

Re: Honda F1-1964 soda can crafting.
Posted: Wed Jan 11, 2017 10:33 am
by Rafal SLEK
Wow, rendering looks great and very imaginative model

Re: Champagne bottle neck.
Posted: Wed Jan 11, 2017 3:07 pm
by Polyxo
Very convincing indeed.
The model is also very good – wires have believable tension.
Re: Champagne bottle neck.
Posted: Wed Jan 11, 2017 9:48 pm
by abed-sabeh
Polyxo wrote:Very convincing indeed.
The model is also very good – wires have believable tension.
Thanks for your your comments!
Re: Honda F1-1964 soda can crafting.
Posted: Wed Jan 11, 2017 9:49 pm
by abed-sabeh
Rafal SLEK wrote:Wow, rendering looks great and very imaginative model

Thank you Rafal!
Re: Honda F1-1964 soda can crafting.
Posted: Wed Jan 11, 2017 9:59 pm
by gadzooks
Brilliant! Love It!
Re: Honda F1-1964 soda can crafting.
Posted: Sun Jan 15, 2017 11:27 pm
by abed-sabeh
gadzooks wrote:Brilliant! Love It!
Thank you!
Swarovski glasses
Posted: Sun Jan 15, 2017 11:43 pm
by abed-sabeh
Modeled in Maya and rendered with dispersion/lens diffraction.
