- Wed Mar 30, 2016 6:29 pm
#390584
Hey guys,
I wanted to share some of the progress I've had lately rendering cloud formations with maxwell. The density data is very primitive at the moment, so Im only really focusing on the shading model. Im combining several BSDFs to attempt to realistically mimic the complex phase function that real clouds exhibit. Of course, I'm still in the process of stress testing it, but is seems to work for most density, incident ray and camera ray variations.
render times at 2400x1200 are about 1 hour, although the image is 80% clean after about 20 mins.. I just let them cook without really paying attention after that. All data is generated in houdini, assembled in Maya, and rendered in maxwell 3.2. The only "compositing" I'm doing here is a little film grain (which is high at the moment, so sorry), the contact sheet and some very light tonal curves.
I wanted to share some of the progress I've had lately rendering cloud formations with maxwell. The density data is very primitive at the moment, so Im only really focusing on the shading model. Im combining several BSDFs to attempt to realistically mimic the complex phase function that real clouds exhibit. Of course, I'm still in the process of stress testing it, but is seems to work for most density, incident ray and camera ray variations.
render times at 2400x1200 are about 1 hour, although the image is 80% clean after about 20 mins.. I just let them cook without really paying attention after that. All data is generated in houdini, assembled in Maya, and rendered in maxwell 3.2. The only "compositing" I'm doing here is a little film grain (which is high at the moment, so sorry), the contact sheet and some very light tonal curves.