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Sqwall's New Work (Watch if you like its Post Processed)

Posted: Tue Jun 28, 2005 11:32 am
by sqwall
The Final Finished Work after Post Processing
Image

The original Untouched Maxwell Output (only resized)
Image

Well this is one of my works that I define like "Lots of free time & no woman around" Well I rendered the base ambient image Maxwell 1.2 it took about 18 hours to render and reacehd sampling rate of 18 and did not have much noise. After this I ve started to manipulate the base image with all sort of over blending passes (shine / bump / detail textures) and so. The whole image took me about three days to complete with post-production.

I named my creation tired of war because all the people at the scenery are some sort of doing nothing :) so they became tired of war.

Software Used:
MAX 7
Scanline Render
SimbiontMAX
Maxwell 1.2 Beta
Poser 6
Photoshop CS2

C&C always welcome

Regards Sqwall

P.S. This is an US Navy fighter, F-5E Tiger it has Red Star Marks and numbers because many of these fighters are used As Training Agressor Jets to simulate aerial combat and appear in air like USSR Migs :)

Posted: Tue Jun 28, 2005 12:45 pm
by tom
STATE-OF-THE-ART!!! Wonderful post-processing! Just in taste!
I think you and friends may forgive me about the previous issue. :D

Posted: Tue Jun 28, 2005 12:57 pm
by sqwall
No problem at all. It was my mistake at first place but lets not comment old issues here :)

Cheers

Posted: Tue Jun 28, 2005 1:29 pm
by Maximus3D
Great work sqwall! :D really impressive after some postwork you did on it. And it's good to see you back posting your stuff here again :)

It looks real, more real than reality itself ;) hehe

/ Max

Posted: Tue Jun 28, 2005 1:43 pm
by Hervé
Cool planes and People... cool setup... but maybe the ground a bit rotten... ah well, it's your choice...

again really nice render ! :)

Posted: Tue Jun 28, 2005 4:51 pm
by psanitra
Very good. That`s the power of postprocesing!

Posted: Tue Jun 28, 2005 6:02 pm
by Mihai
Well this looks very cg.......I don't know, you seem to take a good contrast pic with a nice range of tones, and then increase the contrast until it looks like every other GI renderer out there, meaning you completely lose the details in the dark areas. And the reflections added look like a poor specular....sorry I just don't see the point in doing post work like this.

And why is the Navy using Russian planes? :lol:

Posted: Tue Jun 28, 2005 9:46 pm
by x_site
:: i think it looks great... obviously you have great cg skills :wink: ::

Posted: Wed Jun 29, 2005 4:59 am
by ribstwi
If you had stamped the texture you post-processed on the image in the actual render, it would have affected the overall atmosphere of the drawing, since let's say the white numbers, grains of asphalt would have shed different light on the objects.

But eh you prolly already know this, huh? :)

Posted: Wed Jun 29, 2005 7:17 am
by sqwall
Yep the different asphalt color and the white marking shoud have changed the light. :)

Posted: Wed Jun 29, 2005 8:30 pm
by deesee
I don't know....if you're going to do THAT much post work, why not just save yourself the hours of maxwell rendering, use another renderer that can give you a decent image in much less time, and then do post on that.

I just don't get it. Post work is necessary, but this much almost makes it almost...crazy.

My two cents.