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TRUE's gallery 18 July 2005 -interior

Posted: Sun Jun 26, 2005 1:51 pm
by true
Want to practise some interior view. No post effect at all.
Resize from 1800x1200
MXI emitter, physical sky and sun used.
C&C welcome! :D


Image
18 July 2005
85hrs 18.75sample



Image
09 July 2005
50hrs 14sample

Posted: Sun Jun 26, 2005 2:03 pm
by Hervé
I was going to say too good to be TRue :wink:

this is a real nice render True... Bravo !! :D

Posted: Sun Jun 26, 2005 2:12 pm
by psanitra
:shock: Exellent!

Posted: Sun Jun 26, 2005 2:23 pm
by DIA
Very nice ! :D

Posted: Sun Jun 26, 2005 3:08 pm
by mane162
true: can you tell us how have you donde trees??treestorn plugin??
thanks

Mane162

Posted: Sun Jun 26, 2005 3:42 pm
by Micha
Looks good and the trees are wonderful.

In the next step I would try more bumps (most inportant for me at the wall gaps). Also you could try to model some small uneveness in the grass and I would try to use bump here too.

Posted: Sun Jun 26, 2005 5:14 pm
by Aldaryn
Looks real good, and has a great athmosphere, but the ground and underside of the building looks really empty, and steril, compared to the rest of the picture. If you crop those out, the whole image becomes more consistent.

Posted: Sun Jun 26, 2005 6:16 pm
by Maximus3D
Very good rendering of such a temple or pagoda or what it's called hehe :)
Maybe u could place a geisha at the entrance of the building..
Also i'm not 100% they have that type of tree's there, but that's just a minor thing, no biggie :)

/ Max

Posted: Sun Jun 26, 2005 6:18 pm
by x_site
:: yeah true... what are you using for the trees please?...::

Posted: Sun Jun 26, 2005 9:20 pm
by iandavis
I agree with the grass thing... or at least stones... something to mirror the incredible detail of the building.

The one thing I would do is change the lighting.

It's a bit of a contradiction... it's obviously sunny (you can see the sun striking the corners of the roof) but the trees and bushes are very dark. this is a visual contradiction. I would move the sun to behind the viewer's right shoulder... well... basically I would experiment with the sun quite a bit.

Otherwise it's a brilliant model, and nicely textured.


Ian

Posted: Mon Jun 27, 2005 1:43 am
by true
Thank you so much for all of the comments, very appreciated :D

Micha: Sorry, but what is gaps between walls? do u mean the wall is too straight? I really like to know...

I totally agree that it is a bit too empty in the foreground. I think I will need to model up some more detail things and work on the mapping more.

It is a great idea to test more of the sun too, but i quite like this sun angle now :)

And finally, Trees are onyx, I just mapped them with simple jpg, UVW map is there already when u export them. (Onyx is a great program for trees!!)

forgot to post information:

13.5hrs 14 sampling :)

Posted: Mon Jun 27, 2005 2:08 am
by Micha
True: Yes, the wall looks to straight for me, I miss a shadow or more dark gaps (distance) between the stones of the wall. The contrast is so low.
Sorry, my words was not clear enough.

Funny, I see now, the shadows of the walls are accurate aligned with the small walls. :wink:

Posted: Sat Jul 09, 2005 8:58 am
by true
Gallery updated 09 July 2005

Posted: Sat Jul 09, 2005 2:11 pm
by Micha
The updated image is wonderful. Gratulation. :wink:

Posted: Sat Jul 09, 2005 2:26 pm
by true
Thanks for comments :)

WolfKiller: the clouds is an HDRI image convert to MXI, then mapped on the sphere behind. Everything else is 3D model. :o