Top notch! Like expected...
Thanks for sharing these, Mike!
Looking forward for more...
It's amazing to me how many times, and I've had conversations about this with other people before, how many subtle imperfections I've worked in to things that have been noticed and removed by clients, even visual effects supervisors, who explain that "their product needs to be portrayed as perfect," or "why would you do that?" or whatever...mverta wrote:
Nothing in reality is perfect -
I think he meant if he uses anisotropy it will be mapped and not a single fixed angle.eric nixon wrote:Just wanted to know which 'angles' are not fixed, I didnt get that bit. Aniso angle?? Then how to control those maps?, I tend to fudge them...
This is the general argument I hear, that clients want an idealized, perfect version of their products. But that's a conceptual statement, not art direction. It doesn't mean literally, "perfect," it means it feels perfect. That's a subtle, but important difference. I work for the same big clients as anybody else, and it's never been a problem, but I'm careful about where and how I realize the level of imperfection. Certainly, you have to be aware of the aggregate nature of every element in the frame - are you using a simple plane emitter, or an hdr of an actual light source? That sort of thing adds up quickly and makes a big difference. But also, take a look at a factory-showroom car - there is pooling of the clearcoat around all the edges of the panels and doors; it fucks with the reflection, is totally unavoidable, and is on every photo of every car ever taken in the history of man. I have yet to see anyone replicate this one of many subtleties in a render, and it's a perfect example of the kind of imperfection you can add, nobody will notice, but will take the render to another level. So I think you're right it may be about what you do, and where. Certainly, those subtle geometric inconsistencies are almost impossible to detect when done correctly, but make all the difference.jfrancis wrote:It's amazing to me how many times, and I've had conversations about this with other people before, how many subtle imperfections I've worked in to things that have been noticed and removed by clients, even visual effects supervisors, who explain that "their product needs to be portrayed as perfect," or "why would you do that?" or whatever...mverta wrote:
Nothing in reality is perfect -
Nice updated sentence by Mies! They are both everywheremverta wrote:The devil is in the details.