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jurX Beta Tests

Posted: Thu Jun 23, 2005 10:42 am
by jurX
...so here are the first beta-test pics,...to make the first two objects I was a little inspirational of joteros mathe_object thread,... the goblet I did for maxwell tests,....
I modeled the goblet and the second object complete in cinema4d the basic form of the first object I did with Stellation and the modification I made withe cinema 4d also,..hope you like it! :D
there will come more....cu jurX

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Posted: Thu Jun 23, 2005 10:44 am
by sqwall
Nice the materials on the first two images is very close to real. 8)

Posted: Thu Jun 23, 2005 10:45 am
by tom
so natural! great setups....

Posted: Thu Jun 23, 2005 2:55 pm
by jurX
... thanx for the comments,...maybe there will be some more :)

Posted: Thu Jun 23, 2005 4:44 pm
by Maximus3D
That golden goblet award thingy thing there u done looks great! :) i like that one. Nice work on the sphere too :P

/ Max

Posted: Fri Jun 24, 2005 2:15 am
by jurX
hopefully friday is patchday! :D

Posted: Wed Jul 06, 2005 10:09 pm
by jurX
...here is a little MXI Emitter Test,...the sky is the only lightsource,...hope you like it...

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cu jurX

Posted: Wed Jul 06, 2005 10:14 pm
by abgrafx3d
Nice MXI emitter test. :D

Posted: Wed Jul 06, 2005 10:29 pm
by philipbruton
very nice test, is there any post process here ?
how many polys did you use in the dome ?

Posted: Wed Jul 06, 2005 10:41 pm
by jurX
thX...there is no post process...I only cut it to a better format,...with the render options I do some finetuning...the dome has 144 polys :)

Posted: Thu Jul 07, 2005 12:02 am
by philipbruton
That's a lot of poly's for an emitter, you done well to keep it noise free.

Posted: Thu Jul 07, 2005 9:37 am
by bazuka666
very very nice man

Posted: Thu Jul 07, 2005 12:24 pm
by jurX
thX...

Posted: Tue Aug 16, 2005 10:10 pm
by jurX
...so here is a little and very very simple sss-test,...I made a little crazy cartoon-cardboard city on a table,...I think that´s a little bit more interesting than only a cube or a sphere :wink: ...and for a sss-test I thnik it is adequate....all objects have sss only the table don´t have,...I hope you like it...



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cu jurX

Posted: Wed Aug 17, 2005 2:36 am
by iandavis
Lovely illustration! very moody.

If you do a bit of work on your polygons you wont get those odd triangular 'markings' I have issues with that too. It's better to slice the object horizontally between each row of windows then clean up, this should elimate the rendering errors.

Ian Davis.