- Sat May 25, 2013 8:34 pm
#368125
Set of renderings for a landscape architect to aid his client in visualizing the topography of the site design. I created all the trees and palms with Onyx Tree software. The initial topography was generated in Form-Z using Form-Z's terrain generation tool from cad topology. Then imported into Blender. From there everything else was finished. Fine tuning the landscape mesh with Blenders sculpting tools, particle systems for grass and tree placement. Final renderings were done with Maxwell render via the B-Maxwell add-on for Blender. A couple of the trees in the aerial, thier color is off due to me screwing up the sss on the leaves. But I did not have time or fee to rerender. I will fix them at some other time.
The house is white because it was not the focus of this exercise.






The house is white because it was not the focus of this exercise.






dual E5 2600 v3
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com
ASUS Z10PE-D8 WS, 64 gigs of ram
Windows 7 profesional x64
Core i7 920 (2.66 ghz each core) 24 gigs of ram
Windows 7 Professional
UE4, Form-Z 8.0, Blender 2.77a B-Maxwell, VUE 9.5 and Maxwell Render v3
http://www.aaronsmithey.com