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First real render for this MaxwellNubie

Posted: Mon Jun 20, 2005 6:03 pm
by iandavis
I converted a model under construction from Lightwave friendly textures to maxwell friendly. Process took about 2 hours (almost 3 including Lightwaves wonderful habit of crashing pretty much randomly)

I have my first real taste of the dreaded black dots! which I have noticed seem to appear ONLY after tweaking the rendering settings DURING a render.

Anyone else proove/disprove that observation?

Comments would be nice...

NOTE: The model is about 60% complete.
- 14 iterations - aprox 3 hour render
- P4 3.2/2GB RAM


regards

Ian Davis

Image[/img]

Posted: Mon Jun 20, 2005 6:47 pm
by Tyrone Marshall
Nice rendering.

Can you provide a test of an image result in which there was not tone mapping tweaking and another where you did change the render tone mapping settings while rendering?

If this is the case then it would be information that pinpoints when the black dots appear and their cause.

Posted: Mon Jun 20, 2005 9:29 pm
by x_site
:shock: :shock: :shock: :shock: that my freind is what we call 'the dog's bollocks'.....

Posted: Mon Jun 20, 2005 9:49 pm
by Aldaryn
Outstanding for sure! I just love the light setp, and the background tone. :)

Ship seems to be a bit micro though, almost like some weaponry was out of focus.

Scale problem is for sure.

Posted: Tue Jun 21, 2005 1:43 am
by iandavis
thanks all.

the micro comment is interesting. I'm ditching the bubble, it ruins the scale. This ship is about the size of a 747, which then would make the weapons VERY large... but that stupid bubble (which seemed a good idea at the time) just makes it look like a F18 scale ship.

:)

I've been building this thing for what seems like forever! And I think I'm about 60% done. Once you start adding geometric hull detail, might as well forget about adding it to just a bit of the ship... it's ALL OVER baby! Which takes YEARS.

thanks again... and more comments are definately welcome.

Ian.

Re: Scale problem is for sure.

Posted: Tue Jun 21, 2005 1:57 am
by Tyrone Marshall
iandavis wrote:thanks all.

the micro comment is interesting. I'm ditching the bubble, it ruins the scale. This ship is about the size of a 747, which then would make the weapons VERY large... but that stupid bubble (which seemed a good idea at the time) just makes it look like a F18 scale ship.

:)

I've been building this thing for what seems like forever! And I think I'm about 60% done. Once you start adding geometric hull detail, might as well forget about adding it to just a bit of the ship... it's ALL OVER baby! Which takes YEARS.

thanks again... and more comments are definately welcome.

Ian.
I think with some added weathering, and texture surface variation and a much close up POV, you should be there!

Posted: Tue Jun 21, 2005 1:59 am
by Thomas An.
Darn it :evil:
All these newbies coming here with their first renders and they are blowing my doors off :lol:

Posted: Tue Jun 21, 2005 2:08 am
by iandavis
BLACKDOT: FYI, there are no textures on this model. So, textures don't seem to have anything to do with the black dot problem.

Thomas, never fear, I am a maxwell newbie but have been lightwavin for about 8 years. I'd have to be a freakin idiot savant to pull of that kind of model as a newbie... (tho... I have seen it :shock: )

hehe.

Posted: Tue Jun 21, 2005 12:28 pm
by jurX
...nice colors and details,...would like to see a dirty version,...

Posted: Tue Jun 21, 2005 2:27 pm
by Hervé
it is very clean... too clean.. so that makes it look like a toy...