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yoda's gallery

Posted: Sun Jun 19, 2005 9:16 pm
by [yoda]
Weey : ) Hi all!

This is and old and unfinished model that I made some time ago (maybe a year or more :roll: )
I'm still working on the materials.

I know... the frontal lights are empty.. :oops: :oops:

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Posted: Sun Jun 19, 2005 9:47 pm
by zent]
The model looks great!, and the lighting looks good as well. :)

Posted: Sun Jun 19, 2005 10:03 pm
by Maximus3D
The first grey clayrendering is the one that attracts me the most, i like thaty one! and definately a very nice model too :) good job!

/ Max

Posted: Sun Jun 19, 2005 10:05 pm
by Thomas An.
The white model is the most pleasing for me too.

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Posted: Sun Jun 19, 2005 10:12 pm
by Tyrone Marshall
I like this model and rendering (both).

I would recommend you look into multipass rendering to get some passes out that you can composite to get the falloff of clear coat paint (you could even use your clay rendering and composite that into your material rendering) but you will need a rendering with more highlighted areas.

You can look at the this little test I did:

http://www.maxwellrender.com/forum/viewtopic.php?t=3755

Posted: Mon Jun 20, 2005 12:27 am
by x_site
:: looks great m8!!! :) ::

Posted: Mon Jun 20, 2005 8:23 am
by psanitra
Very good so far. If you need a hint have a look at my maxwell galery here at the forum or my web page, i have done 3 car renderes..

Posted: Mon Jun 20, 2005 1:46 pm
by [yoda]
Thanks for the comments!! :D

I'll post more shader tests this week : )

Posted: Sat Jun 25, 2005 1:04 am
by [yoda]
Playing with a MXI texture.

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Posted: Sat Jun 25, 2005 1:33 am
by Maximus3D
Oo.. i remember you posted that plane you were modeling a while back :) it looks even better now!
Maybe you could try to place it on a airfield, just a simple modeled and textured background and then composite in clouds in the Maxwell sky on your rendering.. :P

/ Max

Posted: Sat Jun 25, 2005 4:08 am
by n1tram
That last plane rocks!!! Maybe the metal material on the engine could use some work. Seems like it has too much roughness. Maybe different parts of the motor could have different shinyness?

Posted: Sun Jun 26, 2005 2:22 pm
by [yoda]
thanks : )

Another quick test, this time with less roughness in the metal.

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Posted: Sun Jun 26, 2005 2:34 pm
by agentdark45
WOW! can you post a wire of your lighting setup or settings please? - best studio lighting ever!

Posted: Sun Jun 26, 2005 3:50 pm
by Micha
Your images look great.

He, nice too see my "HDRI" from the a place in the near of my hometown again. Crazy, now at the place will be placed virtual CG objects. :)
In the image with the visible background I would try to place the MXI sphere a little bit lower in the scene. Than, not so much of the gold-brown leaves on the ground are viewable and catch the eyes. :wink:

Posted: Sun Jun 26, 2005 11:22 pm
by [yoda]
Re : )

Micha : ) thanks for the comments, and thanks for the enviroment image ;)

agentdark45 I didn't use any light in the scene, it is just a mxi texture as enviroment.

And now : P another test, sorry for the size.

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