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Beta Interior

Posted: Sun Jun 19, 2005 7:32 pm
by otacon
Heres an interior i was halfway done with when beta came out. So the final render was done with beta, no problems for me except a little blurry but i fixed that in psp. Sky dome only, 12 hour render, reached level 18. Comments appreciated. :D
Image

Posted: Sun Jun 19, 2005 7:42 pm
by NicoR44
Lovely, very nice lighting what did you use?

Posted: Sun Jun 19, 2005 7:44 pm
by otacon
Do you mean what software? I use lightwave.

Posted: Sun Jun 19, 2005 7:57 pm
by NicoR44
yes that is what I meant :wink:

Posted: Sun Jun 19, 2005 8:26 pm
by zuliban
very nice otacon :)

Posted: Sun Jun 19, 2005 8:54 pm
by Maximus3D
Good work on it! :)
Even tho i thought it was a church first until i scrolled down and saw the rest heh..

/ Max

Posted: Sun Jun 19, 2005 9:04 pm
by tom
very otacon® image :D

Posted: Sun Jun 19, 2005 9:21 pm
by newmain
nice render

Posted: Sun Jun 19, 2005 9:34 pm
by Thomas An.
This could be a photo.

Also, I like the nice, simple, bright (with all the windows) design of the room.

Posted: Sun Jun 19, 2005 11:22 pm
by zent]
Nice work otacon! 8)

Posted: Sun Jun 19, 2005 11:28 pm
by mane162
very nice ilumination otacon, congratulation.. :wink:

Mane162

Posted: Mon Jun 20, 2005 12:03 am
by iandavis
I too thot it was very church-like until I saw the rest of the image.

CC time.

For a room with that much light, that many windows, The lighter furniture would be very highkey. This image (aside from the windows) is a mid-key image, which doesn't fit for a room with windows on 3 sides. So my photographer's spidey sense tells me this is a render. (which of course I know) but you know what I mean. :)

The other thing is that the floor has no variations. For wood floors (real ones, not printed Ikea tiles) Each strip of wood has a slightly different reflective and specular 'feel'. This may not be possible with maxwell the way it sits. I haven't explored the texture mapping part of Maxwell yet, but if you could put a custom made specular/reflection map to the floor it would add another notch of realism.

Try turning on the lights at the top of the scene. Nothing helps create realism and drama like the contrast between warm human, and cool outdoor lighting.

I've never actually seen a house, even one this fancy without some form of floor molding. Mostly due to the fact that it's damn near impossible to install wood flooring with a perfect edge against a wall... believe me, I've tried.

Try adding a large (warm color) light object behind the camera. This will add a bit of warmth to the interior and suggest space behind the viewer, plus add much needed definition and hilights to the fireplace, overhead track lighting and couches.

Remember, selling reality often entails faking reality. ;P

Otherwise it's a stunning image!

Posted: Mon Jun 20, 2005 12:30 am
by x_site
:: I think it looks fantastic... but i still hate that fireplace :wink: ::

Posted: Mon Jun 20, 2005 12:30 am
by otacon
Thanks.
Good crits iandavis. :)

Posted: Mon Jun 20, 2005 7:35 am
by Hervé
Really cool house Jason.... jeeez you master each piece of software you touch... he he :wink: