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Storm in a Norgesglass (fluid simulation, foam and spray)

Posted: Sun Mar 04, 2012 6:28 pm
by Kevron
Trying out Maxwell for Cinema 4D. The new plugin also supports particlerendering. So had to test it out.

Here is the test:

Storm In a Norgesglass


Cheers,
Kevron

Re: Storm in a Norgesglass (fluid simulation, foam and spray

Posted: Mon Mar 05, 2012 3:01 am
by jfrancis
bravo! more! more!

Re: Storm in a Norgesglass (fluid simulation, foam and spray

Posted: Mon Mar 05, 2012 3:33 pm
by tom
Very nice!

Re: Storm in a Norgesglass (fluid simulation, foam and spray

Posted: Mon Mar 05, 2012 3:37 pm
by Kevron
Thank you both, much appreciated!

Re: Storm in a Norgesglass (fluid simulation, foam and spray

Posted: Mon Mar 05, 2012 4:25 pm
by RobMitchell
Loved it. :) Would be great to see this develop into something longer one day. Great work.

Re: Storm in a Norgesglass (fluid simulation, foam and spray

Posted: Mon Mar 05, 2012 4:36 pm
by dmeyer
Looks great, just kinda short. :)

Re: Storm in a Norgesglass (fluid simulation, foam and spray

Posted: Mon Mar 05, 2012 4:55 pm
by Kevron
Thanks Rob and dmeyer. Yes, its short and sweet :) It is r&d, but I like to format it like a short movie.

On my imac it took 1 week to simulate and 1 week to render to SL 16, so those frames are precious :)

Looking forward to the new renderkit for Cinema 4D.

It always hard to simulate water and foam inside a glass. It seems like the collision distance for the gridfluid is larger than the spray/foam particles, since they travel down the side of the glass. But that is something a killcollider can sort out.

Kevron

Re: Storm in a Norgesglass (fluid simulation, foam and spray

Posted: Mon Mar 12, 2012 2:33 pm
by sandykoufax
Very nice! :)