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Baxter and Edmund
Posted: Thu Sep 30, 2010 6:40 pm
by richardyot
Some character work I just finished, I'm a Modo user but have started using Maxwell for the lovely DOF effects as well a the realism.
The characters were originated in Sculptris, retopologised in Topogun and then tidied up and UVed in Zbrush. The scene was assembled and textured in Modo before sending to Maxwell Studio for final texture tweaks and rendering.
Re: Baxter and Edmund
Posted: Thu Sep 30, 2010 6:45 pm
by tom
Very nice!
Re: Baxter and Edmund
Posted: Mon Oct 04, 2010 7:38 am
by Hervé
very creative... cool image

Re: Baxter and Edmund
Posted: Mon Oct 04, 2010 9:50 am
by NicoR44
Very nice indeed!!!!
Re: Baxter and Edmund
Posted: Mon Oct 04, 2010 3:54 pm
by RobMitchell
Love the lighting and overall mood. Great work.

Re: Baxter and Edmund
Posted: Tue Oct 05, 2010 11:50 am
by djflod
very cool ...

Re: Baxter and Edmund
Posted: Wed Oct 06, 2010 12:57 pm
by jurX
crazy tim burton style....
Re: Baxter and Edmund
Posted: Sat Oct 09, 2010 5:22 am
by rusteberg
love what you're working on. saw another piece of yours on cg not long ago with cut out dinosaurs and trees from book. became an instant fan

Re: Baxter and Edmund
Posted: Sun Oct 10, 2010 6:08 pm
by richardyot
rusteberg wrote:love what you're working on. saw another piece of yours on cg not long ago with cut out dinosaurs and trees from book. became an instant fan

Thanks
This is the piece you were referring to (it's not Maxwell though, all done in Modo):

Re: Baxter and Edmund
Posted: Mon Oct 11, 2010 8:40 pm
by rusteberg
yup, that's the one. love it!
Re: Baxter and Edmund
Posted: Mon Oct 11, 2010 8:44 pm
by djflod
rusteberg wrote:yup, that's the one. love it!
me2