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Posted: Tue Jun 14, 2005 2:50 pm
by eldo
actually.. your scene is scaled wrong so you have bad DoF as a result and of course lighting and your PoV are a pain in the A**
you also dont need chrimatic abberation at all..

i dont want to offend you but this is a good example for that you need at least basic knowledge of lighting, colors and composition to produce realistic and furthermore aesthetic images - what actually shows that maxwell is no magic wand most of the people think it is -


hm.. just an idea. sorry for the bad OT

google for some real-world light-rigs they use on product-shots.. and try to understand them..

Posted: Tue Jun 14, 2005 5:38 pm
by n1tram
Great model mithik!! Your glass looks funny, maybe checking the abbe value and setting it over 150 would be good...
As eldo pointed out, setting a correct scale to the scene is vital in maxwell. Same car, same camera, different scale... You might get a one scene that looks like a real life model, and a second that looks like a matchbox miniature car.
To adjust it you must change the scale value on the system tab under rendering options.

When it comes to lighting... It seems that you are missing some emitters in order for this to be a studio setup. There are plenty of tutorials on this, almost for every render engine out there.

One last thing. In my personal opinion Id like the car paint to be a bit more glossy. You could always reduce the uv roughness values.

Other than that, this is a great start! :wink:

Posted: Wed Jun 15, 2005 12:05 pm
by cesare monti
Nice model and Great Honda. This was my first car. I love it enough. The most beautyfull
targa with an affordable price and a fantastic V-Tec engine.

Cesare