Hi zdeno,
the Tprofiles-material is like this:
30%SpecBSDF:
ND: 2,5
Roughness: 99 with texture applied, so the lowest roughness is much lower as i understand
therer is no black in this texture lowest color is round about 190,190,190 which should give a lowest
roughness of (190/255*99=)73.
70%BaseBSDF:
ND: 1,5
Roughness: 99
there is no contrast in this render
That is what gives me headaches. Because of this i reduced the gamma from 2,2 to 1,8. I am on PC so it should normally be 2,2 i think.
My explanation for this is, that the window front is to huge to result into a strong light shadow scenario.Could that be ?
My setting is (i`ve changed it during render because it became to dark):
Iso: 500
Shutter: 20
colorspace: SRGB
Burn 0,8
Monitor Gamma 1,8
Intensity 1
setting in cinema4d is:
EV 13
Iso 100 (changed during render)
fstop 22
shutter 16.926 (changed during render)
number of blades 6
blade angle 60
type polygonal
The scene is lit by physical sky.
the glass material:
1.)dirt layer with opacity mask
texture in ref 0
ND 1,5
roughness 70
2.)glass layer
weight with texture (don`t know why i did that maybe a mistake)
refl 0 black
refl 90 white
transmittance white
atttenuation 30
nd 1,51
roughness 0
Maybe i`ve done something stupid in my setting without noticing it?