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Some work for University
Posted: Mon Apr 19, 2010 6:31 pm
by Kyle
Re: Some work for University
Posted: Mon Apr 19, 2010 7:28 pm
by 3D jonathan
Great work so far!
but i have a little suggestion, use more perspective in your renders the next time.
For example, the one with the Coca Cola glasses has almost no perspective.
so more perspective will give it more realism
cheers jonathan
Re: Some work for University
Posted: Mon Apr 19, 2010 7:39 pm
by Kyle
Thanks for the reply Jonathon but Im not entirely sure what you mean.
Do you mean add more perspective by adding other objects to the scene so the viewer can grasp the physical size of the objects in perspective to each other? Or do you mean use a better camera angle to give more perspective?
Hope you can help me out Im still an newbie to 3d and know little about photography any help is appreciated

Re: Some work for University
Posted: Mon Apr 19, 2010 8:04 pm
by Bubbaloo
I like that keyboard, very nice!
Re: Some work for University
Posted: Mon Apr 19, 2010 8:47 pm
by pavel59
Hi Kyle,
I think he means using a different lens in order to achieve that more perspective effect.
Actually, I would say it's more a matter of depth.
It's not very easy to me to explain this matter in English, however I would suggest you to study and practice a little more about photography techniques.
Your images appear somehow flat due to a variety of factors.
When choosing a rendering point of view it's very important to consider the kind of objects/environment you're going to represent, and what are you willing to show/tell with your image.
It's always a kind of story telling and the image is part of a visual language.
On architectural images you may would like to add some "dramatic" effects, thus you'll look for wider angles, even - some times - accepting some unavoidable geometric deformations.
Also, a good use of DOF (Depth of Field) settings will blur out unwanted details, helping to focus on the actual subject.
On the contrary, when depicting products (from a single screw to a detailed airplane) for technical illustration purposes, you may want the object to appear in its integrity and correct proportion. A telephoto lens (from 100 to 300 mm) may work well.
Be careful, a longer lens will flatten your image, thus you'll have to carefully adjust lights, background, view angle, highlights and diaphragm presets. Details are usually very important in this kind of images.
Do not forget to pay attention to textures resolution, a low resolution map will badly affect your image credibility.
One of the most remarkable plus of maxwell Render stays in its capability to naturally render materials, removing most of the hassles connected with intricate material settings and giving more freedom to care about the actual view.
There're a lot of excellent photographic tutorial available on the internet, take your time to read some and practice. It's fun and really gives satisfaction.
A good camera setting means 75% of the final result.
Hope this may help.
BTW: I also like the keyboard, very nice detailing work, maybe a bit too blurry but pretty good.
Paolo
Re: Some work for University
Posted: Mon Apr 19, 2010 9:06 pm
by Kyle
Thanks Bubbaloo for the comment!
And thanks Pavel I understand what you are saying. I definately need to study about photography especially as this is a big feature in Maxwell with the camera it acts completely different to alot of other rendering engines cameras and is far more realistic like a real camera.
I always wondered what made some great renders look so real and always thought it was down to the materials so I spent a lot of time learning these and forgot the main part of taking a photograph, which is photography!
I'll definately look through a lot of books and tutorials related to this over the summer.
Re: Some work for University
Posted: Tue Apr 20, 2010 2:51 am
by itsallgoode9
looks like you're getting the modeling and materials down pretty well. The lighting is lacking pretty far behind though. That's always the toughest thing in 3d IMO, because it's a skill that takes knowledge and studying outside of the 3d world to really nail down. As a previous poster said, studying photography is what will help you learn this. I would recommend getting into some studio photography classes, if you can take one, it will help your lighting skill exponentially.
Off to a great start overall though.
Re: Some work for University
Posted: Tue Apr 20, 2010 3:15 pm
by Hervé
Cool keyboard....
(I am scared to ask what's in the second glass... hehe..)

Re: Some work for University
Posted: Tue Apr 20, 2010 3:17 pm
by RobMitchell
Great work so far - especially on the glass and liquids. They're generally quite difficult to get right. I think the keyboard is really good, too.
Re: Some work for University
Posted: Wed Apr 21, 2010 12:07 am
by Kyle
haha Herve yes the second glass does look rather questionable.
Thanks to people for the comments I'm glad you all like the keyboard its my favourite too
Re: Some work for University
Posted: Wed Apr 21, 2010 11:19 am
by ivox3