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St. Germain Liquer Bottle

Posted: Wed Jan 06, 2010 7:27 am
by itsallgoode9
Here's another bottle render I put together for my portfolio of bottle renderings. There is some more stuff I'll do to it in the future, but for now I'm calling this finished so I can move on to something else. It's a pretty unique bottle design, so if you haven't seen this bottle before, it might make a bit more sense if you look at a photo of the bottle, you can see it here http://www.thedieline.com/.a/6a00d83452 ... 970b-550wi

Click on image for the Full Res Version.
Image

Re: St. Germain Liquer Bottle

Posted: Wed Jan 06, 2010 2:41 pm
by Tok_Tok
It's amazing!! :D Really love it! :shock:

I am still trying to guess and figure out your lightning setup ;)
Could you post a wire of the scene?? 8)

Re: St. Germain Liquer Bottle

Posted: Wed Jan 06, 2010 3:46 pm
by macray
great picture!

Re: St. Germain Liquer Bottle

Posted: Wed Jan 06, 2010 4:19 pm
by philmartin
I looked at the link... and you did a great job!

Re: St. Germain Liquer Bottle

Posted: Wed Jan 06, 2010 5:07 pm
by tom
Superb!

Re: St. Germain Liquer Bottle

Posted: Wed Jan 06, 2010 8:01 pm
by gadzooks
That's going to make a very nice portfolio image. Outstanding Work.

Re: St. Germain Liquer Bottle

Posted: Wed Jan 06, 2010 11:16 pm
by rusteberg
it's. all. good. to the power of 9 :)

Re: St. Germain Liquer Bottle

Posted: Thu Jan 07, 2010 1:37 am
by itsallgoode9
thanks for the positive responses guys, this is definitely my favorite bottle I've done so far.

As requested earlier, here's the lighting setup. I used three setups, one for the glass, one for the label, and one for the Cap. I'm just posting the glass, because the other two are pretty easy to figure out..just throw a couple lights pointed at your label and cap :)

Image

I know the light going into the SSS plane, behind the glass and liquid isn't efficient or smart, but I wasn't worried about time. I'll probably render out an HDR of the thin SSS plane to use on future images.


Just a note, I did do a good amount of levels and saturation adjustment in photoshop to get the look I was going after.

Re: St. Germain Liquer Bottle

Posted: Thu Jan 07, 2010 6:14 am
by caryjames
Nice render and an even nicer gesture to post your set up! And since you have I hope that you don't mind answering another question :). On your setup it looks like you lit your glass just using the emitter through a thin SSS plane, did you only use grey bounce cards on the sides (no side emitters)?

I have tried to use bounce cards to create some indirect lighting for some of my scenes but have never had much/any success... would you mind sharing your bounce material setups? If this is too much to ask don't sweat it and please just ignore this question, I don't mean to be rude by asking you to give away the farm I am just curious.

Have you thought about using an .mxi gradient emitter for your backdrop instead of powering light through SSS? I use .mxi gradient emitters all of the time for my jewellery renders and really like the amount of control that I have. You may also speed up your render if instead of a disc emitter you used a rectangular or square emitter (low poly) and then placed a plane in front with a hole cut out before your SSS plane.. that way you would get the benefit of a low poly emitter and still have a circular effect for your gradient.

Thanks, and again really stellar product shot!
Cary

Re: St. Germain Liquer Bottle

Posted: Thu Jan 07, 2010 12:54 pm
by itsallgoode9
for the glass I only used a single emitter behind the sss plane. I used the three bounce cards because the ridges in the bottle were a tad too dark. I originally did not have those bounce cards there. I put those in to lighten the dark lines a bit. I was working on mimicking the actual product shot.. I could've done that in Photoshop, but because time did not matter, i put those in for the render. To be perfectly honest, I have sat in on a Smirnoff pour shoot before....that shot only used three lights. One to light behind the bottle (in a different way, but in a way to get the exact same effect) and two strobes to light the front. Bottle lighting is VERY simple, honestly...Backlight the bottle then do a separate shot for the label and/or cap. I think some photogs might hate me for telling you this (I was LITERALLY talking to one of the photogs which I work with about this earlier tonight)

I have to say that Maxwell is SO amazing in this way...For my bottle rendering portfolio, I am combining my photog friend's photos into it (in a separate section)...he has done other things but not much bottle photography....I literally was giving him lighting advice (and he was doing the same to me also) that we both improved. He would send me photos of his bottles and I would ask "did you try this lighting setup, or this lighting setup?" He hadn't tried it, but when he did, he was able to eliminate a light or two out of the setup. The same thing happened to me also...he would tell me "Did you try this or this" and I was able to streamline my setup as well

Re: St. Germain Liquer Bottle

Posted: Thu Jan 07, 2010 1:05 pm
by itsallgoode9
caryjames wrote:Nice render and an even nicer gesture to post your set up! And since you have I hope that you don't mind answering another question :). On your setup it looks like you lit your glass just using the emitter through a thin SSS plane, did you only use grey bounce cards on the sides (no side emitters)?

I have tried to use bounce cards to create some indirect lighting for some of my scenes but have never had much/any success... would you mind sharing your bounce material setups? If this is too much to ask don't sweat it and please just ignore this question, I don't mean to be rude by asking you to give away the farm I am just curious.

Have you thought about using an .mxi gradient emitter for your backdrop instead of powering light through SSS? I use .mxi gradient emitters all of the time for my jewellery renders and really like the amount of control that I have. You may also speed up your render if instead of a disc emitter you used a rectangular or square emitter (low poly) and then placed a plane in front with a hole cut out before your SSS plane.. that way you would get the benefit of a low poly emitter and still have a circular effect for your gradient.

Thanks, and again really stellar product shot!
Cary

and btw, my bounce cards were just something like 90% reflectance on a light gery. nothing spectacular. I just needed something to lighten up the dark edges a tiny bit. In the future, I will render an image of the back sss card so I don't have to render it it out. I rendered the orig image at something near 4k tall....I let it render for 48 hrs when I was out of town and it did not look much different, in terms of noise than the 12 hr render. In fact, my photog friend, whom I showed it to said this about it "I love the grain you left in it"

Re: St. Germain Liquer Bottle

Posted: Thu Jan 07, 2010 3:43 pm
by sampson
great render! - I drank a lot of this stuff last summer :D

Re: St. Germain Liquer Bottle

Posted: Thu Jan 07, 2010 5:52 pm
by caryjames
Hey itsallgoode9- Thanks for the explanation! I will have to try the bounce cards again, they did not do as much as I had expected they would (as in real world photography) but I might have set the reflectance either too low or too high (I can't remember the mat I used at the time). Really nice rendering!

Re: St. Germain Liquer Bottle

Posted: Thu Jan 07, 2010 6:00 pm
by itsallgoode9
caryjames wrote:Hey itsallgoode9- Thanks for the explanation! I will have to try the bounce cards again, they did not do as much as I had expected they would (as in real world photography) but I might have set the reflectance either too low or too high (I can't remember the mat I used at the time). Really nice rendering!
instead of bounce cards, i generally just apply an emitter to them so that I can have control over the amount of bounced light in mulitlight. I was rendering at a super high res this time (i think the full res of the bottle is about 5,000px tall, if i remember correctly) so I did not enable multilight. I'm not sure if adding the emitter slows down the render...I'm actually guessing it might speed it up since it doesn't have to do a bounce calculation. Regardless, it gives you much more control over the amount of bounced light. Thanks for the compliment :)

Re: St. Germain Liquer Bottle

Posted: Thu Jan 07, 2010 7:09 pm
by Hervé
Now this is a great render !.. :D