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Balloon animation

Posted: Tue Sep 08, 2009 7:47 pm
by KEEK
Here is a Balloon animation.
This is personal work created with Cinema 4D, Maxwell Render.

http://www.vimeo.com/5269879

Re: Balloon animation

Posted: Tue Sep 08, 2009 9:16 pm
by 3D jonathan
It looks very cool!!

How long did it take to render?

Re: Balloon animation

Posted: Tue Sep 08, 2009 9:45 pm
by KEEK
Hi,3D jonathan.
Thanks so much

It takes about 7days.
It's so long time... :cry:

Re: Balloon animation

Posted: Thu Sep 10, 2009 3:32 pm
by enjordi
soo nice!
7 days?! typical in maxwell... :D

Re: Balloon animation

Posted: Thu Sep 10, 2009 9:04 pm
by m-Que
Hey, that's some nice animation there.
Great job! :D

I'm just curious - exactly how many frames did you have to render?
And what where the settings for resolution and framerate?

As for the speed issue - I remember reading an interview with Pixar a couple of years ago.
And they've mentioned that it's pretty usual that a single frame is render for about 6-7 hours. But they did have some heavy scenes that had to be rendered for 90 hours per frame.
So I guess 7 days was pretty fast :lol:

Re: Balloon animation

Posted: Fri Sep 11, 2009 10:31 am
by shen.de
m-Que wrote:As for the speed issue - I remember reading an interview with Pixar a couple of years ago.
And they've mentioned that it's pretty usual that a single frame is render for about 6-7 hours. But they did have some heavy scenes that had to be rendered for 90 hours per frame.
So I guess 7 days was pretty fast :lol:
yeah, but did you see on what kind of renderfarm they're working? I would love to render on one of those ... first time Sl25 for me I guess :D

Re: Balloon animation

Posted: Fri Sep 11, 2009 10:36 am
by kami
they look great!

Re: Balloon animation

Posted: Sat Sep 12, 2009 11:38 am
by KEEK
Thanks,all
I made 600 pieces of rendering for this animation.
The resolution of this image is 1280x720.
The sampling level setting is SL9-10.

Of course this image uses NeatImage because very noisy.
I think NeatImage is very useful for maxwell render user.

Sorry for my bad english.