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Dec13els's gallery [Updated 12.11.09]
Posted: Tue Jul 14, 2009 2:01 pm
by dec13els_fr
Update : 12.11.09
Hi all, this is my latest personal project.
Hope you like it
additional content : Grenada -
clay render -
crop 100%
Infos :
Size : 3500x2625
SL : 18.47
Bench : 153.5
Time : 59h20
____________________________________________________________________________________________________________
Hi everybody!
I'm new on board, i work with 3dsmax and Hexagon
This is my last architecture work, any comment & critics are welcome
I'll update soon
01
02
03

Re: Dec13els's gallery
Posted: Tue Jul 14, 2009 2:50 pm
by gadzooks
Welcome! Really nice images. 02 is my favorite one. gadzooks
Re: Dec13els's gallery
Posted: Tue Jul 14, 2009 4:22 pm
by Tea_Bag
Yes Welcome! Great works! 02 is my favourite too some good texture work there!

Re: Dec13els's gallery
Posted: Tue Jul 14, 2009 6:04 pm
by dec13els_fr
thanks a lot

the problem with the 01 are the time to render it... 2h on Ranch Computing... it's a full 3D scene in multilight ( 12 emmiter )
a bigest size of the 02 :
imagik.fr
and another view :
imagik.fr
Re: Dec13els's gallery
Posted: Tue Jul 14, 2009 9:24 pm
by Josephus Holt
VERY nice...you've done an excellent job! 02 my favorite too...love the design and materials/textures. You have a very good (large) collection of people...they fit in very nicely.
Re: Dec13els's gallery
Posted: Tue Jul 14, 2009 9:40 pm
by dec13els_fr
thanks Josephus
3D people are from Axyz models, render with Ranch Computing in SL 17 ( for the 02 and 02b ) i have a problem with the ground because i use a wrong bump map..

Re: Dec13els's gallery
Posted: Wed Jul 15, 2009 7:29 am
by Hervé
hello... and Bienvenue...
apart the people from outer space.., I like your renders... especially N°2...
Hervé
Re: Dec13els's gallery
Posted: Wed Jul 15, 2009 4:08 pm
by Mattia Sullini
Very nice and detailed.....
2hrs on ranch...ouch... i know your pain...a year ago i sent an image that took 1 hour rendering and 5 hrs just to gather mxi's...i almost goy an heart attack! But it was my fault, since i hadn't considered my mxi size, and it was before when they implemented the parallel gathering system.
Anyway: OUCH!
Re: Dec13els's gallery
Posted: Wed Jul 15, 2009 4:18 pm
by dec13els_fr
glad you like it
Yes Mattia.. 2h..

and a final mxi size of 1.6 Go

Re: Dec13els's gallery
Posted: Wed Jul 15, 2009 4:54 pm
by RobMitchell
I really like the colouration and tone to all of these images. Texture work and modelling is great too. Good work.

Re: Dec13els's gallery
Posted: Wed Jul 15, 2009 5:09 pm
by Maximus3D
Great looking renderings dec13 and the colortones and scenecompositions are also very nice! there's just one thing that bothers me and it's the people in all images, they feel flat and like cardboard people pasted into the scenes. I would rather had seen the flat semi-transparent type profiles of people in your scenes.
Besides the people, excellent work!
/ Max
Re: Dec13els's gallery
Posted: Wed Jul 15, 2009 5:15 pm
by dec13els_fr
thanks Rob and Max !
i need some work on people, you're right

Re: Dec13els's gallery
Posted: Thu Jul 16, 2009 3:49 pm
by Josephus Holt
In image 01 I do find the two nearest people attracting too much attention, especially the one with the light shirt to the left...maybe moving him slightly further back and out of the light would help. Are these two 2D or 3D people...The lighting on them is very good. I'm assuming the rest by the building are 2D?
As I look closer at the people in image 02, although very skilfully composited, the lighting on them is not consistent with the scene lighting, always a problem with 2D people. All that said, you've been able to keep the buildings (beautifully done by the way) the primary focus.
Re: Dec13els's gallery
Posted: Fri Jul 17, 2009 10:14 am
by dec13els_fr
Tanks Josephus for your comments

i have a probleme with my 3D people at the foreground..
i dont have any HD poly people

someone knows where I can find a hd people ?
Re: Dec13els's gallery
Posted: Sat Jul 18, 2009 4:17 pm
by piem
Good shots!
For the people..you can see where you bought hexagon (daz)..but not sure that's it's the solution because of too much work (to tweak characters into suitable ones) and more polys/textures to render, especially if you want to be perfect (sss..etc) .
I'm glad to see that you used hexagon. (which was not intended to be a toy, at the begining of the story.)
By the way Hexagon is not dead, be sure of this - spoiler-)