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Phil B's Gallery (updated 28th June 09)
Posted: Sat May 16, 2009 12:54 pm
by philipbruton
Re: Phil B's Gallery
Posted: Sat May 16, 2009 1:34 pm
by sandykoufax
very nice render! good job!!
Re: Phil B's Gallery
Posted: Mon May 18, 2009 11:16 am
by NicoR44
Woow Philip, that's just great, you are back on track already

Re: Phil B's Gallery
Posted: Mon May 18, 2009 12:12 pm
by segnoprogetto
Very great image !
Re: Phil B's Gallery
Posted: Tue May 19, 2009 9:21 am
by KurtS
I think there is to much scratches and bump on that metal surface. It looks like the metal is to damaged inside of the front rim.
Re: Phil B's Gallery
Posted: Tue May 19, 2009 10:07 am
by Tea_Bag
KurtS wrote:I think there is to much scratches and bump on that metal surface. It looks like the metal is to damaged inside of the front rim.
+1 or maybe bring down the bump value and see what you get! Great render tho doesnt seem like you've been away

Re: Phil B's Gallery
Posted: Tue May 19, 2009 12:20 pm
by philipbruton
So many people here pump out perfect looking renders, so perfect that they no longer suggest a "real" image.
This is an image of my old watch, which is very scratched
The the levels of bumps and scratches is accurate to a real life representation of this watch, I wouldn't want to make it look more perfect, but your comments/opinions are appreciated.
Phil
Re: Phil B's Gallery
Posted: Wed May 20, 2009 3:04 pm
by Tea_Bag
Its def a realistic render!

Re: Phil B's Gallery
Posted: Sat May 23, 2009 8:25 pm
by philip99
Hi Phil.
how do you set up the lighting for such a clear beautful render,
I am a beginer to this.
Phillip
Re: Phil B's Gallery
Posted: Sat May 23, 2009 10:18 pm
by philipbruton
Hello Philip
The scene is encased in a room, with windows cut out. A physically correct sun is used and then I use a sphere inside the room, with a low number of faces (roughly 10) which I apply a light emitting material to. I then check the multi-light option so I can adjust the amount of light coming from each source during the render.
As in most maxwell renders (until version 2 as this with have dramatically reduce grain) there will always be an element of grain where you use materials that have high levels of reflection/refraction. Here I have reduced the grain using neatimage. There are plenty of choices out there to do this, but this should be less of an issue with version 2. I also render slightly larger than I need and reduce the size of my image to create a crisper effect.
Hope this helps,
Phil
Re: Phil B's Gallery (updated 6th June 09)
Posted: Sun Jun 21, 2009 4:13 am
by philipbruton
Update

Re: Phil B's Gallery (updated 21st June 09)
Posted: Sun Jun 28, 2009 6:26 pm
by philipbruton
The last image was pretty lame so I thought I'd have a go at a kitchen environment to throw the Oranges in....
My 1st attempt at a kitchen, so go easy

Re: Phil B's Gallery (updated 28th June 09)
Posted: Sun Jun 28, 2009 10:34 pm
by Bubbaloo
Lookin good! Personally, I'd cut back on the scattering a little. Also, the background looks nicely overexposed, but the green in it is too saturated.
Re: Phil B's Gallery (updated 28th June 09)
Posted: Sun Jun 28, 2009 11:18 pm
by philipbruton
Ok I'll reprocess it with your advice.
Here's the scene with interior lighting

Re: Phil B's Gallery (updated 28th June 09)
Posted: Sun Jun 28, 2009 11:50 pm
by philipbruton
Daytime image has been reprocessed, any better?