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Posted: Mon May 30, 2005 2:49 am
by Nicolas Rivera
Wow Oneshot, great renders, but how much for a platinum edition, and for a spacial engraving, like...proud member or something like that. :wink:

Posted: Mon May 30, 2005 3:55 am
by Frances
Ooh. Pretty. Do you use Rhino?

Posted: Mon May 30, 2005 7:44 am
by maxtage
@Frances: right he is rhino and maya user.

@1 shot: great job.but why did you made it blurry on second shot?? :roll:
first job looks bettter,i think :D

Posted: Mon May 30, 2005 8:13 am
by tom
i want 10 pieces at different sizes :lol:

Posted: Mon May 30, 2005 11:05 am
by Maximus3D
Pretty nice rings oneshot :) but the images are missing something.. can't quite point out what it is. Nice job as always! :D

/ Max

Posted: Mon May 30, 2005 11:21 am
by NicoR44
Maximus3D wrote:Pretty nice rings oneshot :) but the images are missing something.. can't quite point out what it is. Nice job as always! :D

/ Max
a price tag? :wink:

Posted: Mon May 30, 2005 11:43 am
by NicoR44
BTW looking great oneshot!!

Posted: Mon May 30, 2005 1:18 pm
by rivoli
oneshot wrote: First image updated with contrast corrected.
now it looks much better, the first version was a bit too flat.

Posted: Mon May 30, 2005 6:56 pm
by maxtage
@1 shot: ok,i get it.strong setting comes a result like this. :D
i like a white box under your rings.it looks simple but luxury :wink:

Posted: Tue May 31, 2005 11:51 pm
by Maximus3D
Hm, now i finally figured out what didn't quite match with my memory when looking at your gems on the rings. I hope it's ok if i say this, plz don't hit me or something. But u should have a very very small bevel at the edge of each facet on the gemstones to get the correct "look", otherwise i don't think you will get proper refractions/reflections on them.
But if i'm wrong which i probably am then i am truly sorry and i apologize in advance. However i can't get that outta my head that it don't look and feel right. Sorry

/ Max

Posted: Wed Jun 01, 2005 12:01 am
by Thomas An.
Nice work. Very good studio setup.

Comment:
Your emitter is too large. This causes the inner-ring caustic to be blurry - not well defined (unless that was your intension) .

Posted: Wed Jun 01, 2005 1:00 am
by tom
u.n.b.i.a.s.e.d.r.u.l.e.s. 8)

Posted: Wed Jun 01, 2005 1:35 am
by rivoli
unbiased one is cool. i'd like to see some kind of "old school" version of it though, bigger letters and no gems.

edit:
something like this:

Image

Posted: Wed Jun 01, 2005 7:37 am
by beppeg
Hi oneshot, do the right think :)
Very good modelling and lighting :)
Anyway I think that your renders are a bit under-expose ;)

Posted: Mon Jun 06, 2005 10:41 am
by beppeg
Bravo Oneshot :)
I like very much the last one, fantastic caustic effects :)
How many bounces for this scene?