Page 1 of 1

StudyHall revisited

Posted: Sun May 29, 2005 4:05 am
by Yadla
Just a try with this famous free model.
(without glasses...)

6hours, 16 samples:

Image

Posted: Sun May 29, 2005 7:55 am
by NicoR44
Woow this looks totally real to me, very very nice!!

Posted: Sun May 29, 2005 9:03 am
by 4 HeRo
Very nice... Have you try with in glass in place?

Posted: Sun May 29, 2005 12:01 pm
by Yadla
Yup, ill post a 12hours render with glasses this afternoon, but there will still be lots of noise i suppose...

Renderings done on a A64 3400+

Posted: Sun May 29, 2005 12:11 pm
by Micha
Wonderful.

Where do you get this free model?

Posted: Sun May 29, 2005 12:32 pm
by Yadla
http://www.osmosis.com.au
info / Tutorials

Posted: Sun May 29, 2005 1:29 pm
by Maximus3D
Pretty nice rendering of that model, i like the light and shadow play going on there..

/ Max

Posted: Sun May 29, 2005 3:17 pm
by bisounours
good work.... :wink:

a+

Posted: Sun May 29, 2005 9:43 pm
by Yadla
Here is the "glass" version...
12H, sample 17 bounces 12

I dont understand why glass did so much darkening indoor :/

Image

Posted: Sun May 29, 2005 10:20 pm
by Yadla
No, there was more time to render so it reaches 17 samples... thats all. It was very very noisy since the beginning.

I'll try another one later.

Posted: Sun May 29, 2005 10:22 pm
by Maximus3D
I'd say.. ditch the glass windows and stick with the first glass-less windows u had in your 1st rendering, that one looks much better :)

/ Max

Posted: Mon May 30, 2005 11:29 pm
by Yadla
Yup Adam, but i wanted to know how it acts with default glass material.
Here is a 24h try (19 samples), with BSC2 glass at 200 ISO (last tries were at 125 ISO)

Image

U can notice the heavy noise behind 2nd glass, in the back floor.

I'll post another 24H one with 150 Abbe value tomorrow.

Any idea which is best glass to use for such purpose ?

Posted: Wed Jun 01, 2005 2:23 pm
by Yadla
Same setup, 24h rendering, with Abbe 200.
(still noisy...)

Image

We can notice that pushing abbe value up allows more light passing throught glass... is it normal ?

Posted: Wed Jun 01, 2005 2:37 pm
by Maximus3D
Nice one! now it looks great :)
And yep that sounds logical that the higher the Abbe value is the more light it let's through the object/material.

Good work!

/ Max