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Living Room.
Posted: Wed Feb 04, 2009 9:07 pm
by 4 HeRo
Hey All
Its been a while since I've posted a render so here goes.
Yet another interior, went heavy with displacement on the rug
and used SSS for the small round table (Milk Dilute).
John...
Posted: Wed Feb 04, 2009 9:21 pm
by frosty_ramen
4 HeRo,
Looks really nice! any tips on where you got the plants?
dan
Posted: Wed Feb 04, 2009 9:56 pm
by 4 HeRo
Thanks Dan
The plants are from evermotion archmodels collection.
John
Posted: Wed Feb 04, 2009 9:59 pm
by frosty_ramen
4 HeRo,
thanks for the info,
i really like the cool feeling, at the same time its very inviting.
dan
Posted: Wed Feb 04, 2009 10:39 pm
by iker
Great renders as always...I was missing them

Posted: Wed Feb 04, 2009 11:55 pm
by JorisMX
Amazing 4Hero!
Only 1 tiny crit: The floorboards look kinda light, a slight boost of contrast in the darker tones should do

Posted: Thu Feb 05, 2009 11:36 am
by tom
Great scene! I hope it's allowed to play with levels.

Posted: Thu Feb 05, 2009 12:06 pm
by d7mcfc
Great renders!
Tom could you tell me how you manipulated the levels so well?
Good Photoshop skills.
Posted: Thu Feb 05, 2009 1:14 pm
by djflod
d7mcfc wrote:
Tom could you tell me how you manipulated the levels so well?
Good Photoshop skills.
yeah tom i am also very interested in that ps workflow ...
very nice render and scene 4 HeRo
Posted: Thu Feb 05, 2009 3:09 pm
by kami
I was trying to achieve the same result with the following technique:
a new adjustment layer with "levels".
then use the grey pipet and pick a point on the wall which should be white.
the image gets way too red this way, but if you reduce the intesity of the layer to around 30% it looks good.
Posted: Thu Feb 05, 2009 3:21 pm
by Fernando Tella
The rug is fantastic!
How long did the render took with that sss table?
Posted: Thu Feb 05, 2009 3:27 pm
by djflod
Thanks for the input kami
will try this with my next renders ... grüezi to zurich

Posted: Thu Feb 05, 2009 6:49 pm
by 4 HeRo
Thank you all
Tom: Of course its allowed
Fernando: The scene was sampled to level 20 @ around 24 Hrs not because of the SSS But noise for the white walls

Posted: Fri Feb 06, 2009 8:12 pm
by Bubbaloo
Beautiful work!
(I like Tom's adjustments, also.)
Posted: Sat Feb 07, 2009 4:51 am
by tom