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DOF test (yumm yumm )

Posted: Fri May 27, 2005 7:36 am
by falconking
Just a tasty DOF test :) enjoy...
Image

Posted: Fri May 27, 2005 9:23 am
by maxtage
good job.

but,i think you make more units beside your main object.

and mtl looks not real :?

Posted: Fri May 27, 2005 10:04 am
by reiter
nice coated aluminium strawberry :lol: :lol:

Posted: Fri May 27, 2005 8:04 pm
by heiki
The leaf mat is just perfect but strawberry itself is not that organic at all. Since I had to make strawberry myself a year ago and studied it a lot I just have to bring out some points here what I would do to improve it:

- strawberry has very very blurry reflections and reflection is not so strong
- add glossy map as well to make reflection glossiness also more random
- add some slight random fur to it
- make seeds little more spherical and add a slight bump to it..also the seeds tend to have bigger, darker (mellow) closer to leaf and smaller, lighter (raw) on the bottom.
- strawberrys upper part (closer to leaf) is darker (mellower) red than the lower part.

That's it for now :)

Very good work on the leaf!!

Posted: Fri May 27, 2005 8:46 pm
by Maximus3D
Mm.. yummy strawberries but i wouldn't chew on them tho unless i were Jaws from the Bond movies.
I agree with what everyone else said, fix those things, toss the berries in a nice bowl, focus it with the cam, blur the background, create some icecream and a spoon halfway down in it and render it :P that's how i would do it if i were you..

/ Max

Posted: Fri May 27, 2005 9:53 pm
by falconking
:D Thanks for your comments... any idea of how to make the red material better ? I wanted to have a white reflection, like in the refrence photo, but I have a hard time getting it right :( This materials are very hard to tweek.

Posted: Fri May 27, 2005 10:25 pm
by Maximus3D
Maybe it's better you make your own interpetation of the reference photo, which could turn out better than your reference..
Don't make it reflective, that's what making the strawberrie look like it's made of metal.
Them berries are soft and smooth, some water droplets on the berries and leafs would probably improve it also. Like if u have drips of water slowly sliding down over the strawberry surface and onto the floor below :)
Try using the plastic shader, that way u can tweak the surface more and u have more options than if u use the normal diffuse shader or what it's called.
And hm, what if u modeled a can of whipcream and placed it next to the strawberries heh :)
Sorry, my mind start wandering again.. :oops:

/ Max

Posted: Fri May 27, 2005 10:39 pm
by falconking
:) Jejejeje.. actually I am using the plastic shader, but I cant make the reflection less noticeable. Anyway, this was DOF test in the first place :)

Posted: Fri May 27, 2005 10:43 pm
by Maximus3D
Oops! i'm sorry if i missed it when you said u were using the plastic shader in the first place. But in that one u have 2 color values u set, first one to the left the actual color and the other one to the right is something else. Keep that as dark as u can, close to black or very dark red so u don't get these extreme bright highlinghts on your berries :) maybe that'll do the trick.

/ Max

Posted: Fri May 27, 2005 10:59 pm
by heiki
I don't agree with loosing reflections. Reflection palys a big role of strawberries true nature. Also very important is SSS, but unfortunately maxwell does not support it yet, though you can fake it with texture and with light setup.

Reflection is very important thing if you want to give fresh look to something. Dry organical things don't reflect...wet, juicy needs reflections definately. Here is some reference I used to make strawberries and you can definatley see reflections there:

Image

Image


Here are my last spring experiments with dry and wet look as well:

Dry leaf without reflections: Image

Wet leaf with reflections: Image

To bring out specularity more I would suggest to make strawberry even darker and light brighter, also paly with reflection glossiness.

Plastic material is the way to go before we get SSS in maxwell.

White Floor

Posted: Tue Jun 21, 2005 11:44 pm
by greg3000
Sorry, this is a little off topic but, could we talk for a second about how to achieve white floors like this? I'm having difficulty simulating such.

Thanks guys for the tips,
Greg

Posted: Wed Jun 22, 2005 12:09 am
by x_site
:: it is offtopic...

why don't you try a large plane and use a white diffuse material for the floor::

Posted: Wed Jun 22, 2005 10:07 pm
by greg3000
x_site wrote:why don't you try a large plane and use a white diffuse material for the floor::
:roll: of course it's a white diffuse :) I guess it's up to the amount of light applied to the white diffuse plane.

I've made this a thread:
http://www.maxwellrender.com/forum/view ... 7734#37734

Thanks for any pointers.