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DEFLIX Gallery
Posted: Mon Nov 17, 2008 4:08 pm
by deflix
Posted: Mon Nov 17, 2008 4:27 pm
by Bubbaloo
Love the pig!
Nice start on a great gallery.
Posted: Mon Nov 17, 2008 5:20 pm
by oz42
nice work, love the closeup of the flower.
Are the lights in the empty office (above the pig) fully modelled? i.e. are they tube shaped emitters and reflective baffles? If so are the render times very high? Love the floor material by the way!
Posted: Wed Nov 19, 2008 2:55 pm
by deflix
oz42 wrote:nice work, love the closeup of the flower.
Are the lights in the empty office (above the pig) fully modelled? i.e. are they tube shaped emitters and reflective baffles? If so are the render times very high? Love the floor material by the way!
they are sort of fully modelled - been an area of great interest to me optimising between simplistic emitters and fully modelled lights. In this instance they are 3 sided cylinders in a fully modelled relector. no intersections of course. Took a day to clear up at 3000x2000 on an 8core machine.
Posted: Wed Nov 19, 2008 3:34 pm
by oz42
deflix - thanks for the tip. Not too bad render times either.
gallery
Posted: Sat Apr 04, 2009 1:43 am
by lghtstrm
The blue sky render is especially realistic. Very nice. I agree with Bubbaloo: great start!
Posted: Sat Apr 04, 2009 4:34 am
by sandykoufax
Wow, very nice.
Some renders are especially very good.

Posted: Sat Apr 04, 2009 2:05 pm
by mashium123
Great and clean renders!
I know, it's been mentioned many times, and yes, it's been said many times, that it is a problem every render engine shows... :
the old and mighty shadow problem when using bump maps:
But: Is it just me or why does it seem that Maxwell is the one that shows the consequences of that render problem in the most drastic manner...?
Posted: Sat Apr 04, 2009 11:12 pm
by tom
Great gallery deflix! There are some amazing interiors.
mashium123 wrote:But: Is it just me or why does it seem that Maxwell is the one that shows the consequences of that render problem in the most drastic manner...?
If you say so, I invite you to the quest here.
http://www.maxwellrender.com/forum/view ... 409#291409
Posted: Sat Apr 04, 2009 11:31 pm
by mashium123
tom wrote:Great gallery deflix! There are some amazing interiors.
mashium123 wrote:But: Is it just me or why does it seem that Maxwell is the one that shows the consequences of that render problem in the most drastic manner...?
If you say so, I invite you to the quest here.
http://www.maxwellrender.com/forum/view ... 409#291409

Posted: Sun Apr 05, 2009 2:58 am
by Bubbaloo
All that it requires is a more heavily subdivided curve topology.
Posted: Sun Apr 05, 2009 3:17 am
by lghtstrm
He's right. As usual.
Posted: Mon Apr 06, 2009 3:51 pm
by Leonardo
WOW!!! what is it? inside a ship??

Posted: Mon Apr 06, 2009 5:26 pm
by deflix
yes - it was for a pitch ; just modelled and designed on the fly. some very rich people out there!
Posted: Mon Apr 13, 2009 8:18 pm
by chaad