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3DBobs Render Gallery

Posted: Mon May 23, 2005 4:05 pm
by 3DBob
Apart from stuggling with no documentation to use the network rendering which still crashes between frames (ok I know it is Alpha, or maybe i'm just doing it wrong) - once you construct and build friendly scenes MW has been thus far pretty reliable if a little slow.

Here are some of my first atempts with it.

Image

Image

3DBob

Posted: Mon May 23, 2005 4:32 pm
by tom
cute results! i like the modeling.... :D

Posted: Mon May 23, 2005 5:23 pm
by DELETED
DELETED

Posted: Mon May 23, 2005 5:27 pm
by Maximus3D
:D lol right hehe, 3d boobies would been nice too.
Anyways, those bracelets look real good, especially the one with the glass thingy there.
Nice renderings all over.

/ Max

Posted: Mon May 23, 2005 6:26 pm
by 3DBob
hehe - Sorry there is no boobies - here is an anim rendered to 640 X 480 Level 16.

http://www.tir.co.uk/Gellery/Bracelet_Plastic.mov

3DBob

Posted: Tue May 24, 2005 8:34 am
by Hervé
Hey thes rocks 3DBob, and I see you used Norm's J . rope plugin...

really nice... ! 8)

Posted: Tue May 24, 2005 11:05 am
by oz42
great images 3dBob. I especially like the glass version.

The images are almost noise free, how did you achieve this? What are the render times like?

Posted: Tue May 24, 2005 11:38 am
by 3DBob
Thanks Guys,

Herve

I was a beta tester for Norm - a soon as the plugin came out I bought a copy - it really is fantastic, I hope he is encouraged to take his ideas for this type of a plugin forward with profile designer etc.

oz42

I think the trick with getting it noise free is to make shure there is enough light where it is needed and you have the right number of bounces.

I work with a 160 X 120 (or smaller) preview @ Low Quality - tweaking the ISO, Fstop, Illumination & bounces until it looks great at a Level 16. Then I crank up the render size and turn off LQ - works for me. No noise reduction has been done on these - they are straight out of MW. There is UV roughness on the floor that introduces noise. Metal took over 6 hours - Plastic 8 on a Dual 2.8 P4. The anim was network rendered and took as little as 2hours to LV16 on each of 4 Athlon3s running at 1.4Ghz.

Here is another image:-

Image

Enjoy

3DBob

Posted: Tue May 24, 2005 11:47 am
by Hervé
I know what you mean... Norm is a good friend, and I was honored to be the first to test his pre-alpha version... Norm J rocks... !

Your dice are very nice ! and most of all , Noise free...
(you're right about light, but I hope we get free noise enders also in dark areas.. I mean in final release...)

Less than a week and I have used maxwell commercially

Posted: Thu May 26, 2005 1:54 am
by 3DBob
Hey there,

Nothing spectacular - but I used maxwell via Lightwave to produce this visualisation of a new monopoly board:-

Image

For a quick launch website we were putting together (low budget).

http://www.desimonopoly.com/

Enjoy

3DBob[/url]