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ARK viz. gallery LARGE UPDATE 06/30/2009

Posted: Wed Sep 10, 2008 5:51 pm
by arkviz
These are lowcost visualizations. Comments & Critics are welcome.
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You can compare this image to almost the same made with another engine:
http://arkviz.net/images/vray/AVZ_001.jpg
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Posted: Tue Sep 30, 2008 6:28 pm
by Mattia Sullini
Nice images, and great plants. Are those exported from Vue?

Plants

Posted: Tue Sep 30, 2008 6:54 pm
by arkviz
Thanks :) these plants are modeled as midpoly, abour 300-2000 quads per tree in C4D. Some renders use displacement for 500 quadpoly trees. Because there are many problems and speed slowdown to benchmark lower than 10, i have normal benchmark about 100. Today i prefer trees about 30k polys and instancing (instaces have not displacement). I will post images later. On my system its much faster. I still make experiments with plants and its materials to achieve good looking and time saving models.

Posted: Wed Oct 01, 2008 2:25 pm
by pwrdesign
Looks good, some crazy colors in a few of those renders though, but overall very nice!

Posted: Wed Oct 01, 2008 4:48 pm
by JCAddy
That guy on the corner in your latest rendering is a monster! He's way too large.

Posted: Thu Oct 02, 2008 12:55 am
by arkviz
i agree he looks very big, but 190 cm is normal here :D

Posted: Fri Oct 03, 2008 2:58 pm
by def4d
i especially like your exteriors, not so far from perfection!

Posted: Thu Oct 09, 2008 9:48 am
by segnoprogetto
Nice works

New update 03/15/2009

Posted: Sun Mar 15, 2009 3:25 pm
by arkviz
New update 03/15/2009

Posted: Sun Mar 15, 2009 4:03 pm
by zak
Looks good. The people are adding to the downside. Give them a shadow, desaturate them and remember that if your camera is at there eye level, then everybody else, far or close, will be at the same level. It's also makes the photoshop work easy.

Best

J 8)

Posted: Sun Mar 15, 2009 4:04 pm
by zak
Looks good. The people are adding to the downside. Give them a shadow, desaturate them and remember that if your camera is at there eye level, then everybody else, far or close, will be at the same level. It's also makes the photoshop work easy.

Best

J 8)

Posted: Sun Mar 15, 2009 8:39 pm
by arkviz
Zak:
thanks, if customer will pay for that work i'll do it or buy or create my own 3d people, not those flat, i don't like them because of this wrong light. Also there is something wrong with physical sky, it is not blue but grey at gamma 1,8 - 2,2 and image at sunny day looks scabby (customer says) so i use lower gamma for higher contrat and some textures are oversaturated. Maybe Maxwell needs more difference between sun power and sky power, shadows are too light, horizont too bright and not possible to make nice sunny day.

Posted: Sun Mar 15, 2009 10:29 pm
by Bubbaloo
Maxwell needs more difference between sun power and sky power, shadows are too light, horizont too bright and not possible to make nice sunny day
It's possible to set the exact settings you want with all of the sky parameters.

Posted: Sun Mar 15, 2009 10:45 pm
by bejack
very clean images! maybe adding a little grain in post will make them a bit more alive.

try to blur the images of the people and desature them. takes only a few minutes and is worth the overall look.

cheers - bjørn

Posted: Mon Mar 16, 2009 3:26 pm
by arkviz
bejack:
Thak You, it is very good idea. I must make new people too.

Bubbaloo:
I will post later what i exactly need and have problem to reach it.