Hiya!
This is a nice start and i got a few pointers for u if u don't mind, this i just say so u can improve it further if you want to and make something that might even appear in the gallery if you're lucky
My suggestions..
- Change the camera angle, maybe slightly up above looking down on your scene.
- Add caustics.
- Adjust the light setup, maybe make it more into a studio light setup for this.
- Find new textures for the floor and background
- A faint bumpmap adding small scratches and tiny dents to the objects make them more realistic.
- Play a little with DOF and see what it can do for your scene, blurring the back wall brings your models in focus.
- If u use Zbrush 2 then u can detail the dents and bumps to boost the realism even more.
- I can't quite make out the background behind your glass figures but if it's a wall then plz make it look like a wall.
- As the other said the whole scene is too dark, boost the intensity and make it more interesting with multiple lights as i also said earlier in this post about a studio like setup, then u should get caustics automatically and a set of nice shadows u can play with.
Keep up the good work!
/ Max