Exterior render - SPORTS HALL -UPDATED VIEW + Night Shot
Posted: Tue Feb 05, 2008 10:52 am
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I think you are right, but what kind of people to use?devista wrote:wow, but better without "this" pleople
The glas is normal AGS dielectic basic, rendered till sampling level 15.50Fernando Tella wrote:Nice image but it would be much better if we could see the top corner of the facade > taller image plus shift up.
I bet glass has a too high Nd (over 1,55), right? the reflection is too clear.
Licensing cost
So, Nd=20 in reflective layer. Bingo!BEM wrote:The glas is normal AGS dielectic basic, rendered till sampling level 15.50
Yes, that's why I posted the link!devista wrote:Licensing cost![]()
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3599,- US Dollar for U.S Companies
2499,- Euro for companies based in all other countries
What Nd is the right one for exterior rendering?Fernando Tella wrote:So, Nd=20 in reflective layer. Bingo!BEM wrote:The glas is normal AGS dielectic basic, rendered till sampling level 15.50
If your windows glass are modeled without thickness, it's better to use AGS - and not "real glass" with nd=1,51. Have a look at jdhills AGS-materials in the "ateam's special" folder. He is using a tint layer to control the reflections.BEM wrote:
What Nd is the right one for exterior rendering?