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Exterior render - SPORTS HALL -UPDATED VIEW + Night Shot

Posted: Tue Feb 05, 2008 10:52 am
by BEM
Hi, my new render. A sports hall. No post processing.

Another update, night shot, rendertime 90 minutes

Image



UPDATE, other view, nd1.55, sorry for the people

Image



Image

Credits for paperalessa for the fishscales material.

Comments and crits please.

BEM

Posted: Tue Feb 05, 2008 11:06 am
by devista
wow, but better without "this" pleople :wink:

Posted: Tue Feb 05, 2008 11:10 am
by Fernando Tella
Nice image but it would be much better if we could see the top corner of the facade > taller image plus shift up.

I bet glass has a too high Nd (over 1,55), right? the reflection is too clear.

Posted: Tue Feb 05, 2008 11:19 am
by BEM
devista wrote:wow, but better without "this" pleople :wink:
I think you are right, but what kind of people to use?

Posted: Tue Feb 05, 2008 11:21 am
by BEM
Fernando Tella wrote:Nice image but it would be much better if we could see the top corner of the facade > taller image plus shift up.

I bet glass has a too high Nd (over 1,55), right? the reflection is too clear.
The glas is normal AGS dielectic basic, rendered till sampling level 15.50

Posted: Tue Feb 05, 2008 11:24 am
by JTB

Posted: Tue Feb 05, 2008 11:24 am
by devista

Posted: Tue Feb 05, 2008 11:26 am
by devista
JTB wrote:http://www.rocketbox-libraries.com/cc_order.php

:lol: :lol: :lol: :lol: :lol:

...but they are really nice!
Licensing cost :shock: :shock: :shock:
3599,- US Dollar for U.S Companies
2499,- Euro for companies based in all other countries

Posted: Tue Feb 05, 2008 11:49 am
by Fernando Tella
BEM wrote:The glas is normal AGS dielectic basic, rendered till sampling level 15.50
So, Nd=20 in reflective layer. Bingo!

Posted: Tue Feb 05, 2008 11:50 am
by JTB
devista wrote:
JTB wrote:http://www.rocketbox-libraries.com/cc_order.php

:lol: :lol: :lol: :lol: :lol:

...but they are really nice!
Licensing cost :shock: :shock: :shock:
3599,- US Dollar for U.S Companies
2499,- Euro for companies based in all other countries
Yes, that's why I posted the link!

Posted: Tue Feb 05, 2008 12:00 pm
by BEM
Fernando Tella wrote:
BEM wrote:The glas is normal AGS dielectic basic, rendered till sampling level 15.50
So, Nd=20 in reflective layer. Bingo!
What Nd is the right one for exterior rendering?

Posted: Tue Feb 05, 2008 1:44 pm
by Fernando Tella
A standard glass' Nd is 1,55. If you make it higher, it makes reflection clearer as the value goes up till you get something like a mirror. Also fresnel effect goes away. In transparent objects you can think Nd as IOR value.

Posted: Tue Feb 05, 2008 9:55 pm
by KurtS
BEM wrote:
What Nd is the right one for exterior rendering?
If your windows glass are modeled without thickness, it's better to use AGS - and not "real glass" with nd=1,51. Have a look at jdhills AGS-materials in the "ateam's special" folder. He is using a tint layer to control the reflections.

Posted: Tue Feb 05, 2008 11:08 pm
by Fernando Tella
I usually use a two layers material:

Image

Layers can be weightmapped differently.

I like the new images better. MXI illumination in the night shot?

Posted: Wed Feb 06, 2008 10:48 am
by BEM
Thanks for your helf Fernando.
No, just reflection mxi.
Will try it with night illumination mxi.

BEM