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Pointless

Posted: Thu Jan 24, 2008 6:17 am
by dyarza
I know, I know... there are better ways to get this result, and there really is not much point at all to this image, but I just love this instancing stuff.

The grass is made by instancing an OBJ of a clump of tall grass which is about 8MB. I have 15000 instances of it in the scene. The C4D file is 16MB, and the MXS is 17MB. Rendering this scene used about 250MB of system RAM.

I am just experimenting so I have the workflow down so I can use this for an actual project.

Hope others like this serene scene as well.

Cheers,


Image

Posted: Thu Jan 24, 2008 11:37 am
by Maximus3D
Sweet! :shock: i'd say that works very well :) nice instancing example dyarza.

/ Max

Posted: Thu Jan 24, 2008 3:59 pm
by Bubbaloo
Looks good!
I would like to see more variation in the types/colors of grasses.

Posted: Thu Jan 24, 2008 4:00 pm
by devista
Bubbaloo wrote:Looks good!
I would like to see more variation in the types/colors of grasses.
+1
Un poco de variación molaría :wink:
saludos
luis

Posted: Thu Jan 24, 2008 7:13 pm
by dyarza
Thanks!

I agree, about the variation in color. The instancing is done in MoGraph (C4D) so I should be able to add variation to what now is just a flat color for the material. Also, I backlit the scene to hide flaws like that. Now that I know that it works pretty well I would probably let the sunshine come in a bit more.

Saludos,

D

Posted: Thu Jan 24, 2008 8:21 pm
by KurtS
I've seen better renderings :) , BUT:
"The grass is made by instancing an OBJ of a clump of tall grass which is about 8MB. I have 15000 instances of it in the scene. The C4D file is 16MB, and the MXS is 17MB. Rendering this scene used about 250MB of system RAM. " - that's impressive! :shock:

Posted: Thu Jan 24, 2008 9:28 pm
by dyarza
KurtS wrote:I've seen better renderings
Whatever do you mean? :lol: :oops:
KurtS wrote: that's impressive! :shock:


I guess that was really the point after all.

Thanks!

D