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Posted: Sun Dec 16, 2007 3:12 pm
by 4 HeRo
OMG so wonderful

Posted: Sun Dec 16, 2007 3:52 pm
by dynaraton
Super material!
Great Job
Posted: Sun Dec 16, 2007 4:01 pm
by Maximus3D
Sweet! that's looking great oneshot

nice work man.
I guess based on it's looks that it's based around a SSS material ?
Please post more rendered examples, and are you planning on posting this shader on the MXM Gallery ?
/ Max
Posted: Sun Dec 16, 2007 5:15 pm
by m-Que
Hmmm, very nice SSS!!!
Posted: Mon Dec 17, 2007 9:33 am
by Hervé
very cool....
(I like your avatar m-Que... he he)

Posted: Mon Dec 17, 2007 5:47 pm
by Hervé
cool stuff... hehe... put some basic bones in the arm...

Posted: Tue Dec 18, 2007 3:25 am
by mverta
I'm not sure if you're factoring scale into this or not yet, but those arm tests - you'd need a light source so strong you'd burn the skin completely off before you got that kind of sss through a forearm. Well, my forearm anyway...
Otherwise, looks nice!
_Mike
Posted: Tue Dec 18, 2007 8:09 am
by Hervé
Mike, some people are transparent like jellyfish...

Posted: Tue Dec 18, 2007 11:09 am
by pwrdesign
Yeah it looks good as a skin, add some bones there to get it look like an arm

Posted: Tue Dec 18, 2007 11:54 am
by tom
Very good start but the second BSDF having weight 20 ruins the result. Because it has a tinted reflectance with low roughness causing a metallic look on the flesh. A specular layer for the skin should be very different than this.
Posted: Tue Dec 18, 2007 12:55 pm
by w i l l
mverta wrote:I'm not sure if you're factoring scale into this or not yet, but those arm tests - you'd need a light source so strong you'd burn the skin completely off before you got that kind of sss through a forearm. Well, my forearm anyway...
Otherwise, looks nice!
_Mike
The material doesn't include flesh and bones though - if you just extracted your skin the sss might work similar to that.
.... I would use Mike's technique of putting a lighter coloured diffuse map in the reflectance 90. Dont think skin would have a reflectance 90 of pure white. Thats my thinking but then you should probably listen to the big boys.
Posted: Tue Dec 18, 2007 1:23 pm
by rivoli
good effort, but as tom says it's a bit too reflective and that makes it look like plastic. that and the sss effect being really strong give the feeling of hollow plastic, especially on the first images.
Posted: Tue Dec 18, 2007 9:40 pm
by fellazb
In real life you wouldn't see the bones, so why implement that?
Great shader, perhaps you could make it less plastic and more elastic.
Posted: Wed Dec 19, 2007 5:35 am
by sandykoufax
Looks great material.

Posted: Wed Dec 19, 2007 9:39 am
by pwrdesign
fellazb wrote:In real life you wouldn't see the bones, so why implement that?
Great shader, perhaps you could make it less plastic and more elastic.
In real life you dont have that see-through feeling either

Because of the bones for example, so they are indeed visible.
But this is about a great skin material, and it is a great skin material!
Its up to the person who uses it, to add some bones... if he/she even wants to do an arm
