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Posted: Sun Dec 16, 2007 3:12 pm
by 4 HeRo
OMG so wonderful :shock:

Posted: Sun Dec 16, 2007 3:52 pm
by dynaraton
:shock:
Super material!
Great Job

Posted: Sun Dec 16, 2007 4:01 pm
by Maximus3D
Sweet! that's looking great oneshot :shock: nice work man.
I guess based on it's looks that it's based around a SSS material ?

Please post more rendered examples, and are you planning on posting this shader on the MXM Gallery ? :)

/ Max

Posted: Sun Dec 16, 2007 5:15 pm
by m-Que
Hmmm, very nice SSS!!!

Posted: Mon Dec 17, 2007 9:33 am
by Hervé
very cool....

(I like your avatar m-Que... he he) :wink:

Posted: Mon Dec 17, 2007 5:47 pm
by Hervé
cool stuff... hehe... put some basic bones in the arm... 8)

Posted: Tue Dec 18, 2007 3:25 am
by mverta
I'm not sure if you're factoring scale into this or not yet, but those arm tests - you'd need a light source so strong you'd burn the skin completely off before you got that kind of sss through a forearm. Well, my forearm anyway... :D

Otherwise, looks nice!


_Mike

Posted: Tue Dec 18, 2007 8:09 am
by Hervé
Mike, some people are transparent like jellyfish... :D :wink:

Posted: Tue Dec 18, 2007 11:09 am
by pwrdesign
Yeah it looks good as a skin, add some bones there to get it look like an arm :)

Posted: Tue Dec 18, 2007 11:54 am
by tom
Very good start but the second BSDF having weight 20 ruins the result. Because it has a tinted reflectance with low roughness causing a metallic look on the flesh. A specular layer for the skin should be very different than this.

Posted: Tue Dec 18, 2007 12:55 pm
by w i l l
mverta wrote:I'm not sure if you're factoring scale into this or not yet, but those arm tests - you'd need a light source so strong you'd burn the skin completely off before you got that kind of sss through a forearm. Well, my forearm anyway... :D

Otherwise, looks nice!


_Mike
The material doesn't include flesh and bones though - if you just extracted your skin the sss might work similar to that.

.... I would use Mike's technique of putting a lighter coloured diffuse map in the reflectance 90. Dont think skin would have a reflectance 90 of pure white. Thats my thinking but then you should probably listen to the big boys.

Posted: Tue Dec 18, 2007 1:23 pm
by rivoli
good effort, but as tom says it's a bit too reflective and that makes it look like plastic. that and the sss effect being really strong give the feeling of hollow plastic, especially on the first images.

Posted: Tue Dec 18, 2007 9:40 pm
by fellazb
In real life you wouldn't see the bones, so why implement that? :)

Great shader, perhaps you could make it less plastic and more elastic.

Posted: Wed Dec 19, 2007 5:35 am
by sandykoufax
Looks great material. :o

Posted: Wed Dec 19, 2007 9:39 am
by pwrdesign
fellazb wrote:In real life you wouldn't see the bones, so why implement that? :)

Great shader, perhaps you could make it less plastic and more elastic.
In real life you dont have that see-through feeling either :) Because of the bones for example, so they are indeed visible.

But this is about a great skin material, and it is a great skin material!
Its up to the person who uses it, to add some bones... if he/she even wants to do an arm :)