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Bedroom Updated 12-12-07

Posted: Mon Dec 10, 2007 9:43 pm
by 4 HeRo
Hi All,

This is a very quick scene to test out 1.6
Displacement used for the brick wall [Thx to Max for the material]
Also the rug and the masks on the brick wall
I'm rendering another POV which will show the rug and masks
much better, will post tomorrow.
This reached S/L 14 in around 24Hrs benching around 4.5
Should have left to render for a few more samples to help clear the noise
but it is just a test scene.
Ps; I've corrected to uv mapping on the bed :oops:
Image

Posted: Mon Dec 10, 2007 9:46 pm
by devista
nice scene and nice materials, as ussual
saludos
luis

Posted: Mon Dec 10, 2007 11:25 pm
by JCAddy
The night stand closest to the camera needs a material at the moment.

Great work as usual.

Posted: Tue Dec 11, 2007 12:28 am
by Bubbaloo
Looks great!
Nice plant container... :P

Posted: Tue Dec 11, 2007 12:31 am
by tom
Great one :)

Posted: Tue Dec 11, 2007 3:27 am
by sandykoufax
wow, very nice. :)

Posted: Tue Dec 11, 2007 4:10 am
by simmsimaging
Very nice - nice tonality and contrast to that image.

Well done.
b

Posted: Tue Dec 11, 2007 5:51 am
by ivox3
Plant, .. good.
Galvanized metal, ..good good.
Tiger, ... good.
Water, ..good.
Noise with water caustic, ..not good.
Brick, ..maybe a hint of sheen, ..but good.
Wood, material, finish, mapping, ... all good.
blanket, ...stiff. :lol:

Posted: Tue Dec 11, 2007 7:00 pm
by 4 HeRo
Thank you all for your comments always very welcome.

JCAddy: The stand has a texture but it is a very pale wood grained texture, also I think the low F stop and having the camera focus on the glass kind of blurs the foreground. Its something I'll look out for form now on.

simmsimaging: Thank you it means a lot coming for you.

Ivox3: I think that water caustic would take a week to clear on my machine :oops:

devista, Bubbaloo, tom, sandykoufax agian thank you very much :)

P.S. Should have an update rendered by the morning!

Posted: Wed Dec 12, 2007 11:58 am
by contact7
Lovely render!!
Love the toy leopard!!!

super rendering

Posted: Wed Dec 12, 2007 5:23 pm
by Matthias Wirth
hi

super rendering :-)

Matthias

Posted: Wed Dec 12, 2007 8:20 pm
by 4 HeRo
Thanks once again guys :)

Different POV
Image

It really needs more S/L but its only a test scene
so 15 S/L will do for this one :oops:

Cheers

John

Posted: Wed Dec 12, 2007 8:40 pm
by Mihai
Cool idea to use displacement for those masks :) What looks a bit odd is the brick wall colormap is a bit too saturated.

Posted: Thu Dec 13, 2007 11:47 am
by Maximus3D
That's beautiful 4 Hero :shock: i really like the first rendering you posted although the second one is ofcourse also a nice one. :)

Btw, good to see the brickwall material was useful and thanks making such good use of it. :)

Maybe you could desaturade the colormap of the brickwall by a little like Mihai said, but that's a 10 sec operation in any paintprogram to do.

/ Max

Posted: Thu Dec 13, 2007 5:42 pm
by fellazb
Can't you just region render the caustics part?

Oh and ehhhh, lovely images man!