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Water and trees

Posted: Mon Nov 26, 2007 7:09 pm
by Renato Lemus
Hi: this started as a small excercise using 2,000 instanced trees (about 200 million polygons) that turned out into this image.
Render time was about 2 hours 30m.
Dual Xeon 3.2GHZ dualcore, 4gb DDRAM.

Image

Posted: Mon Nov 26, 2007 7:13 pm
by yanada
:shock:

Posted: Mon Nov 26, 2007 7:44 pm
by Calico Jack
"..............................................................................................."

Posted: Mon Nov 26, 2007 8:32 pm
by devista
que bestia :shock: :shock:

Posted: Mon Nov 26, 2007 9:02 pm
by numerobis
:shock:

YESSSSSS!!!! INSTANCING!!! :mrgreen:

...and great image! :D

Posted: Mon Nov 26, 2007 9:37 pm
by def4d
and the sun glare is so nice :shock:

Posted: Mon Nov 26, 2007 9:53 pm
by Fernando Tella
:shock: :lol:

Posted: Mon Nov 26, 2007 10:24 pm
by -Adrian
lovely image Renato, so untypical for Maxwell.

Posted: Mon Nov 26, 2007 10:37 pm
by simmsimaging
Wow - nice.

b

Posted: Mon Nov 26, 2007 11:22 pm
by Leonardo
I only see like 10 trees :lol:


you must be mistaken!! maxwell can't do that!.... or can it? :shock:

Posted: Tue Nov 27, 2007 1:23 am
by tom
Very nice :)

Posted: Tue Nov 27, 2007 3:55 am
by Renato Lemus
Thanks all for your coments. :D
Leonardo: Sure, maxwell can render even more!!. More than 3dsmax can handle, I had to use cloned boxes as placeholders with an xref (the tree) attached.
Image
You're right, this image shows only a few trees, but I rendered an aerial view, with all the trees in it, but it is not as interesting as this one. If you want to see the real power of maxwell instances check an image by Tom who rendered thousands of Buddhas.

Posted: Tue Nov 27, 2007 5:49 pm
by Nicolas Rivera
Holy fu...... man, it's great!!!!!

Posted: Tue Nov 27, 2007 8:37 pm
by Bubbaloo
How about adding some displaced grass?

Posted: Tue Nov 27, 2007 8:59 pm
by Renato Lemus
Bubbaloo wrote:How about adding some displaced grass?
I thought about that...but most of the grass was very far, so it would be a waste of processing time, but I'll give it a try, thanks.