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Posted: Tue May 10, 2005 1:03 am
by Mihai
Excellent! Very real looking. Nice to see a bit cloudy lighting once in a while besides the sunny perfect look.

Posted: Tue May 10, 2005 1:36 am
by Thomas An.
Adam Trachtenberg wrote:Very convincing! I'm surprised you got such a good result in just two hours.
I suspect there are no dielectrics in the scene. All windows are likely plastic with high gloss (since we don't need to see inside).

Posted: Tue May 10, 2005 7:24 am
by LarsSon
Really good!

I like that cloudy lighting setup too. (or can we say setup anymore, because it's just the nature) :roll: Anyway.
Your setup is pretty good. It's hard to get really nicely balanced situation with Maxwell.
Until we have some Open-exr support, the colour correction is too limited. So we have to get allmost right results straight from renderer.

It's great to see something else than basic concrete textures.

Good job!
Keep testing and showing your "test" results.

-LarsSon

Posted: Tue May 10, 2005 8:03 am
by iker
Great rendering larry :shock:

Posted: Tue May 10, 2005 9:48 am
by tom
like a movie frame! perfect!

Posted: Tue May 10, 2005 10:17 am
by Neil Evans
Great, again really good to see an exterior, and a Maya one at that!!

What did you use for glass? I need to run Maxwell for over 10 hrs to get glass like that? :cry:

Posted: Tue May 10, 2005 10:34 am
by Neil Evans
Thanks for that, cool idea for long distance shots like this. I must confess that the glass is the only thing that is really stopping me use maxwell full time now, I just can't get it to look good... :cry:

Posted: Tue May 10, 2005 10:37 am
by Thomas An.
Neil Evans wrote:Thanks for that, cool idea for long distance shots like this. I must confess that the glass is the only thing that is really stopping me use maxwell full time now, I just can't get it to look good... :cry:
Some people eat glass for breakfast 8)
http://www.maxwellrender.com/forum/view ... 2&start=15

Posted: Tue May 10, 2005 10:43 am
by Neil Evans
That is very cool, but it is glass in windows that is the problem, I guess it is to do with the fact that there is no light/not enough light getting into the rooms behind so they look strange and remain noisy. I am also talking about rendering large image, 2000x1500 for example.

I tired to render an exterior the other week, I had 8 AMD processors working over night on it and it was still noisy in the morning.

Posted: Tue May 10, 2005 10:51 am
by Thomas An.
Neil Evans wrote:That is very cool, but it is glass in windows that is the problem,
True, I was just being silly :D
The other day I was rendering a scene for a week for the glass noise to clear...

Posted: Tue May 10, 2005 5:40 pm
by smooth
i could freely compare this to a photo :)

Posted: Tue May 10, 2005 5:48 pm
by Maxer
So which is the bigger culprit in long render times, large amounts of geometry or dielectrics? Also is it true that emitters cause the scene render time to significantly increase? If you only use the physical sky will you get a faster render time? :)