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Shop interior

Posted: Wed Oct 17, 2007 10:52 am
by toshi
Hello!

These images are watch shop interior (I designed).

Modeled with Maya and modo(Only armchair).
Original Res.2560x1920. S.L 16

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Thank you.

toshi

Posted: Wed Oct 17, 2007 1:49 pm
by JTB
I will be totally honest to you.....
First I must say that your model is great, far better than my models.. Also your pictures are much better than mine...
BUT,
What I see from your pictures is a Vray or close to Mental Ray look, not the expected Maxwell quality... So, maybe your lights and materials need some tweaking, or more time to render. Or, maybe this too dark for my tast wood is destroying the picture.
Unfortunately, I haven't seen many nice Maxwell interiors except from some specialists... SO, I must say that the "easy as taking a photo" which is mostly true for exteriors is not the same for interiors...
So, maybe it is not only something that you did, it is some details that we (most of m~w users) don't know.

So, your pictures are great, my problem is that they don't look Maxwell-made.

Posted: Thu Oct 18, 2007 2:32 am
by Bubbaloo
I think alot is lost in the compression. Maybe if we could have links to large resolution, we could check out some of the fine details.

Posted: Thu Oct 18, 2007 2:50 am
by toshi
JTB,
I rendered these images ONLY using Maxwell.
No postprocess.

Only I did downsample and put my mark in photoshop.

Bubbaloo,
Here is original resolution image.

Image

Posted: Thu Oct 18, 2007 6:04 am
by ivox3
I think the render is pretty good ....

Now I'm no expert at balancing the levels, .. I simply tried to even out some of the dark/bright areas ..... and also did a 1-pass w/Neat Image (at this resolution, .. its a decent canidate for some noise removal.)

A lot of nice details become a little more apparent ...


Toshi ..... Just to mention this, .. I don't know what the others are seeing, ..but those originals are very very dark over here.

** I really need to get one of those screen calibration deals ... :roll:

Image

Posted: Thu Oct 18, 2007 6:48 am
by JTB
@IVOX3:
A very nice improvement... but this is exactly what I was talking about... not as taking a photo for the interiors... we need postprocessing to improve it.

Posted: Thu Oct 18, 2007 6:57 am
by toshi
Thank you ivox3.

toshi

Posted: Thu Oct 18, 2007 8:59 am
by toshi
So I notice. Many people using Windows PC.
Usualy I working on Mac with Cinema Display.

These images are Changed Monitor Gamma on my Windows PC
(Default Color Setting) in mxcl.

But it's too bright on my Mac.

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toshi

Posted: Thu Oct 18, 2007 10:21 am
by Fernando Tella
I love the wood floor and the stone tiles in the last one.

Posted: Thu Oct 18, 2007 10:38 am
by toshi
Thank you, Fernando.

toshi

Posted: Thu Oct 18, 2007 1:33 pm
by leoA4D
Damned nice job, toshi. The reflection of the end wall in the sidewall mirror amplifies the noise. More easily seen in your full resolution pic.

Posted: Thu Oct 18, 2007 3:59 pm
by simmsimaging
Mac and PC both use different default gammas (1.8 and 2.2) so it's not uncommon for images to appear very different on uncalibrated screens.
A very nice improvement... but this is exactly what I was talking about... not as taking a photo for the interiors... we need postprocessing to improve it.
Mike Verta will disagree, but post-processing is not something to avoid. You will very rarely see a photograph that hasn't had *some* form of post-processing. Even the scanning process, or the processing of a digital capture, involves steps that alter the look. Stop worrying about avoiding post or expecting to not have to do any. If you want images to look as good as they can you have no choice IMO.

As far as "easy" goes - I've said it before: taking a *good* photo is not easy. Maxwell gets about as close as possible for a 3D rendering package, but it still leaves you needing to employ the same sort of techniques that a pro photographer uses, or you end up with crap renders - just like most "easy" photographs are crap. You need all those tricks *and* have to setup even some of the lighting that photographers get to take for granted, but if you do all that you will get good photographic results without the backflips required by many other render packages.




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