Page 1 of 2

Big House dining room

Posted: Wed Aug 08, 2007 6:52 pm
by Renato Lemus
Hi, some multilight images of a big project.
The house is almost 2,500 m2 covered, but this is just the dining.
7 hours aprox. Dual xeon3.2ghz 4mb RAM winxp64 Maxwell 1.5 32b
Image
Image
Image
Image
Image
Image
Image
Image
Image

Other 2 angles are cooking right now

Posted: Wed Aug 08, 2007 11:59 pm
by x_site
nice... but structure looks unrealistic: floating steel beam, thin column, heavy timbers cantalivering over the 'floating beam'? nice seamless glass corner but almost impossible to archive in reality...

Posted: Thu Aug 09, 2007 12:06 am
by Renato Lemus
Mmmmmhhh, guess what... It's already built, I will upload some photos as soon as the contractor finishes the glazing. Most of the structure is "fake" ,hiding the real structure. That's the point, make it look "impossible".
:)

Posted: Thu Aug 09, 2007 12:17 am
by leoA4D
Renato, very sexy.

@ x_site, my guess is that the heavy timbers are not cantilevered but the ends are picked up by a beam encased in the construction that is visible in the upper left corner of the first image. The (naked) beam is maybe a mid-point support and it is bearing on columns at its ends. It does seam shallow (10cm/12" dp +/-). The column picking up the beam could be encased in the construction like at the beam's left end in the image. My guess about the pipe is that perhaps that is a rain water leader. I agree with your comment about the glass, which seems to be a common problem with unbiased renderers on the market today.

Those are my guesses. I am sure we will get the real info from Renato.

Cheers.

Posted: Thu Aug 09, 2007 3:20 pm
by macitect
Renato,

really great dining room. i agree with the "very sexy" comment. ;-)

I'll be waiting to see the photos of the built result.

A couple questions as far as the rendering goes - the texture on the ceiling / beams... what is it?

The "life" in your image - plants, sculptures, plates etc etc... do you model them yourself or acquire them already modeled?

Finally not to rain on your parade, but I can see the bottom of the palm through the pot. :? Oh well, there are so many other nice things to look at in the images that it can fly under the radar. :wink:

Posted: Thu Aug 09, 2007 4:47 pm
by numerobis
mmh, i don't know, but ags looks always fake to me.
it would be good to have a realistic looking glas material + sunlight in maxwell... :roll:

Posted: Thu Aug 09, 2007 5:48 pm
by Renato Lemus
Thank you all for your comments. I agree with the AGS thing. I don't like it either, but that's a problem with unbiased renders.
btw, this is how the beam issue is built (the end support of the beam is not visible in this rendering):
Image
Image

Posted: Thu Aug 09, 2007 5:53 pm
by Renato Lemus
Other angles:

Image
Image
Image
Image
Image

Posted: Fri Aug 10, 2007 1:05 am
by Bubbaloo
Very nice images!

Posted: Fri Aug 10, 2007 7:16 am
by Hervé
very nice images...but I have to be honest... I don't like this house style.. 8)

Your renders are very cool .. :wink:

h

Posted: Fri Aug 10, 2007 10:50 pm
by Tora_2097
I'd like to give you a few comments on your pieces since they are lacking in quite some areas and do not do maxwell justice.
I'll only adress technical flaws since the design is set be the client possibly.
You need to do some serious work on all your textures, they look flat and lifeless.
The tiling is very obvious all over the place. An instant killer of realism.
The map on the leg of the chairs looks flipped around 90 degrees.
Have you used a mapped roughness in the floors reflective layer? You may want to do so if not. It will give you subtleties in the material that are essential to every wood material now matter how polished it may be.
Your textures will look much better in an instant.
The plant looks very flat, almost lambert as if without a texture.
The same goes for the stonewall, very dull and flat looking.
Light fixtures in the ceiling look just like grey cylinders when turned off, looks unrealistic.
Why not make more use of the sunlight (if the client allows that) ? You'll get much more dramatic lighting and nuances.
The perfect alignment of everything also distracts a bit. Maybe you can bring just a tiny bit of disorder into it (again if the client allows for that).
And lastly I think that your background image is way too lowres and weird looking. Did you cut out the sky in photoshop?
Again this all may or may not be doable depending on the client, but at least the tiling issues should be adressed.
I hope this all did not sound too harsh, just trying to help you improve your works. There is no progress without criticism after all. :)
Regards,

Ben

Posted: Sat Aug 11, 2007 12:22 am
by Renato Lemus
Thanks all for watching!
Wow!, thanks a lot for the comments and suggestions, Ben. Unfortunately I'll have no time to take care of all that important issues in this project (I still have to deal with contractors and unfinished details for this house :?). But I'll try to take your advices for the next one! :D Thanks again.

BTW, The stone wall, is actually a non-polished rare 1.5cms thick, laminated marble called "teakwood marble", which looks very flat in reality 8) .
The background is a full panorama picture converted to mxi. You're right, it looks like cut, but it is not, maybe it gets distorted when using low shutter speed settings. Maybe if I low the burn value...

Posted: Sat Aug 11, 2007 3:58 pm
by leoA4D
Good constructive c&c + good pics + good visual explanation by Renato = good thread.

BTW Renato, when should we be looking for the built project to be in some arch. mags? It is going to be submitted for publication? Are you the designer, too?

Posted: Sun Aug 12, 2007 7:18 pm
by x_site
Fair point but he still has a floating steel beam [look at nigh shots] with no apparent fixing for the glass... and as for the pipe i hope they did not build it in this location, surely they could find a better place rather than making a feature of it.

maybe the architecture is not to my particular taste that is why i don't have nothing to say about the render itself... apart from well done.
leoA4D wrote:Renato, very sexy.

@ x_site, my guess is that the heavy timbers are not cantilevered but the ends are picked up by a beam encased in the construction that is visible in the upper left corner of the first image. The (naked) beam is maybe a mid-point support and it is bearing on columns at its ends. It does seam shallow (10cm/12" dp +/-). The column picking up the beam could be encased in the construction like at the beam's left end in the image. My guess about the pipe is that perhaps that is a rain water leader. I agree with your comment about the glass, which seems to be a common problem with unbiased renderers on the market today.

Those are my guesses. I am sure we will get the real info from Renato.

Cheers.

Posted: Mon Aug 13, 2007 11:50 pm
by Renato Lemus
leoA4D wrote:Good constructive c&c + good pics + good visual explanation by Renato = good thread.

BTW Renato, when should we be looking for the built project to be in some arch. mags? It is going to be submitted for publication? Are you the designer, too?
Hi, yes, I'm the chief architect for this project, in the architecture office I work for, and I design most of the architecture along with my boss, the interiors are from a different office. Mmmh , I don't think we'll publish this one right now, but it's going to appear in local magazines, for sure.As you can see I'm not a very good 3d artist as many of the people here, but is much cheaper and fun to do this job myself. :D