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Posted: Mon Jul 30, 2007 8:38 pm
by simmsimaging
Nice image overall!

I think the light and colour palette are really good, but it's still pretty noisy - too much so I think. The only other comment would the chairs: they are a little too perfect, maybe a map to breakup the roughness would be good.



b

Posted: Mon Jul 30, 2007 8:42 pm
by lebbeus
are those metalux panels??? 8)

There's a lot of noise still (a real bummer after 48hrs)--are you using a dielectric for the lights, or is it an AGS material? Are your emitters as simple as possible?

The materials are pretty good (though the noise makes it a little tough to tell), though the wall base and the walls are a bit lifeless--is that wood paneling? is it an egg-shell or semi-gloss or satin or (?) paint? The carpet map seems a tad too big--i think the pile should still be a bit less obvious, though I don't have a sample of this tile in front of me :wink: I like the panels, though maybe the perforated version would be better? The cans and pendant models are good; I like the bit of ansio on the interior of the can.

Is the scene lit with physical sky? maybe change the time of day or vp so that you don't have the camera pointing directly into the sun…

Posted: Mon Jul 30, 2007 10:46 pm
by Bubbaloo
I would be willing to bet that the noise is indeed from the glass on the light fixtures. What kind of glass is it and what kind of geometry is the emitter applied to?

Posted: Mon Jul 30, 2007 11:27 pm
by Bubbaloo
How many poly's are the capsules? That may be your problem. It's cool to try to model everything exactly the way it is in real life, but sometimes it is better to cheat. :) If you put single plane emitters there it will cut down render time. Also, is low grade glass the same as AGS? I have always used AGS for glass that doesn't need any effects like scattering or refraction. You might try that too. :wink:

Posted: Mon Oct 29, 2007 11:02 pm
by JCAddy
That looks great Gary.

Posted: Mon Oct 29, 2007 11:07 pm
by Bubbaloo
Yes, it looks very realistic. Maybe a bit too much perspective, but you probably had to do that to get in frame what the client wanted to see...

Posted: Mon Oct 29, 2007 11:27 pm
by simmsimaging
Looks pretty good now :)

b

Posted: Tue Oct 30, 2007 9:42 am
by JTB
A great picture!
Don't forget to render it again with the upcoming release to compare times... Both with-and-without the lamps!

Posted: Wed Oct 31, 2007 5:00 pm
by oz42
Gary,

the final image looks great, well done.

I just wanted to know how you reduced the noise so much? Did you re-render the scene with no lamps at all or did you use stand-in lo-poly geometry? Did you then render the lamps on their own and compsite the two images?

What were you render times for the final image?