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Somewhere in greece a pic from me to all of you

Posted: Wed May 04, 2005 11:53 am
by DIA
i have to much dof i know :cry: but i couldnt fix it :(
But i learning .. so :)

Image

Posted: Wed May 04, 2005 12:13 pm
by tom
WOW! really as cool as keytoon one...
Nice one DIA :D
to avoid this dof set your fstop higher (8.0 or more like 12.0) and decrease shutterspeed parallel to it...
for example if you actual values are 5.6 and 125, then try 8.0 and 60 :D

Posted: Wed May 04, 2005 12:45 pm
by DIA
thx Tom :) well my scene size was very very small the hole scene is about 22 cm :) i had my fstop to 30 in this pic and shutterspeed 24 ... it´s really messed up hehe :)

Posted: Wed May 04, 2005 12:47 pm
by tom
:) OMG why not just easily resizing it then?

Posted: Wed May 04, 2005 12:50 pm
by DIA
my textures dont want me to resize it they looking really bad when i tried..

Posted: Wed May 04, 2005 1:01 pm
by tom
but this is not about textures :( i'm confused now...

Posted: Wed May 04, 2005 1:05 pm
by DIA
nevermind Tom :) just me being dum as a fish :oops: i will look in to it again :)

Posted: Wed May 04, 2005 1:53 pm
by Hervé
I notices when there s a lot of dof, it actually does not look bad... it looks like a reduced model... kinda cool... 8)

Nice work !

Posted: Wed May 04, 2005 2:54 pm
by Jun In Gi
looks good :D

Posted: Wed May 04, 2005 3:23 pm
by michaelplogue
Very nicely done. Though I have to agree that it does look like a small model of a village - don't know if it's the DOF or the lighting. Still, it looks wonderful!

Posted: Wed May 04, 2005 4:28 pm
by iker
I guess from previous posts he's using Maya

Posted: Wed May 04, 2005 4:55 pm
by Thomas An.
I remember this scene :D It looked great as a white model !
Now it looks great with textures too.

Nicely done 8)

Posted: Wed May 04, 2005 4:55 pm
by DIA
hell yea iam using maya :) hehe

Posted: Wed May 04, 2005 4:56 pm
by DIA
thx :)

Posted: Thu May 05, 2005 3:31 pm
by Kabe
Well, I absolutely love the light in this image.

Considering the DOF this image prove an old point of mine that DOF shows the scale of objects, too much DOF blur makes the stuff look tiny.

I would set the Maxwell Scale to match the real scale of your scene. In theory this must not alter your texture in any way, though it will change your rendered image.

Alternatively you may adjust your camera setting to use a smaller film width & height, which should have the same effect regarding DOF. In Cinemaxwell this is in the Camera tag, don't know about other apps though.

hope it helps

Kabe