Just too good... amazing body of work.
-Greg
That is one great image among many other great images... how long did it cook - SL??, and what are the computer specs used. how many channels did you have in the multilight?Tora_2097 wrote:@lebbeus: Correct. 3ds max hair and fur modifier, turned to real geometry. 5 million polys in total. MXS was just under 450 MB
Original was renderd in 4k with multilight and all bells and whistles activated, MXI turned out to be only 1.2 GB.
Regards,
Ben
How much ram do you have at your disposal? Also, what OS are you running this on? Did I mention it is stunning?Tora_2097 wrote:@bakbek: 60h on a Xeon quadcore 3GHz @4k resolution, SL level 16.5. 6 multilightslider. SL 16 was actually not enough for the daylight version(will post tomorrow), but I needed those renders so I quit rendering early (relatively speaking, hehe)
This was in fact the biggest and most complex scene I have ever tortured maxwell with.
regards,
Ben