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PwrDesign Gallery - Updated 080130
Posted: Wed May 23, 2007 3:06 pm
by pwrdesign
Posted: Wed May 23, 2007 4:01 pm
by bjorn.syse
I really like the first one! very "dreamy" ..
Posted: Wed May 23, 2007 4:09 pm
by Leonardo
first one takes the cake !

Posted: Wed May 23, 2007 6:08 pm
by JTB
Yes, the first one is very nice, the third too.
I don't know why you did the third one but I would like to find a client who pays just to see his office... Probably this is the "experimental" one.
Posted: Wed May 23, 2007 6:26 pm
by pwrdesign
JTB wrote:Yes, the first one is very nice, the third too.
I don't know why you did the third one but I would like to find a client who pays just to see his office... Probably this is the "experimental" one.
Actually, office spaces is what I'm often illustrating atm

New company in a new office space...
Posted: Wed May 23, 2007 6:43 pm
by Q2
Nice. But does the floor continue on the outside of the building, behind the glass front?
Q! Berlin
Posted: Thu May 24, 2007 4:06 am
by Tyrone Marshall
I really like your experimental work, there seems to be some theoretical discourse here. Would you care to elaborate on this one? It really shines!
Posted: Thu May 24, 2007 8:20 am
by pwrdesign
carstenquilitz wrote:Nice. But does the floor continue on the outside of the building, behind the glass front?
Q! Berlin
Yes I know, the scene isnt perfect :/
3 Hours work to create the model and start the render.
But it was one of my first maxwell renders

Posted: Thu May 24, 2007 8:23 am
by pwrdesign
Tyrone Marshall wrote:I really like your experimental work, there seems to be some theoretical discourse here. Would you care to elaborate on this one? It really shines!
Ok, ill give it a try

The scene is pretty simple, a long organic tunnel that streches forward until it starts to climb up.
At the end of the tunnel i've placed a huge emitter.
The material for the tunnel is some kind of plastic white.
The glare effect is made with Photoshop:
1. Duplicate the layer with the image
2. Add a reasonable amount of Gaussian blur
3. Add a reasonable amout of transparence to that layer.
Posted: Thu May 24, 2007 10:02 pm
by zent]
Nice images, The first one is fantastic!

Posted: Thu May 24, 2007 11:06 pm
by JCAddy
Love the first one.
Posted: Fri Aug 17, 2007 8:37 am
by pwrdesign
I've removed the second one

But added some new stuff
Regards Patrik
Posted: Fri Aug 17, 2007 9:58 am
by Calico Jack
Love that sunlight scene. The steel is authentic! I think you should try some specular map(roughness map) on the wall. It's almost perfect.

Posted: Fri Aug 17, 2007 3:22 pm
by simmsimaging
Nice work!
b
Posted: Fri Aug 17, 2007 6:29 pm
by Renato Lemus
Killer metal material in the last 2!