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Posted: Sat Apr 30, 2005 2:28 pm
by abgrafx3d
chalek - this is very nice. :D the DOF seems a bit extreme (almost looks like motion blur) but maybe that's what you were going for.

Posted: Sat Apr 30, 2005 3:16 pm
by datee
nice image, cool shadows :) ... i've had the same issue some times... the DOF looks almost like motion blur... what could be reason for this ?

Posted: Sat Apr 30, 2005 3:41 pm
by Mihai
I think it has to do with using polygonal for diaphragm blades, it makes streaks across the images when using extreme dof. If you use circular you don't have streaks.

Nice mood in that image:) could use a bit of fixing in PS, just to bring out colors a bit more.

Posted: Sat Apr 30, 2005 6:08 pm
by datee
Mihai Iliuta: Aha! thanx! so i'll start using circular diaphragm from now on then... this bug(?) wasn't in the earlier versions of maxwell it seems...

Posted: Sat Apr 30, 2005 6:13 pm
by Eric Lagman
I had the same issue one time, but my units were off. Could this be the case?

Posted: Sat Apr 30, 2005 11:31 pm
by mane162
jonas wrote:im sory to ask this dome question but what do you do to the camera to make that "blur" effect ....my english is very poor but it seems the camera is focus in the cups and is unfocus in the rest of the cene i believe is depht of field but i cant use it on maxwell so its probably another process can you explain to me
Why you can use DOF?? You can also read:
http://www.maxwellrender.com/forum/viewtopic.php?t=1344
http://www.maxwellrender.com/forum/view ... hlight=dof
http://www.maxwellrender.com/forum/view ... hlight=dof
etc etc etc...sorry chalek for offtopic..
Mane162

Posted: Sat Apr 30, 2005 11:40 pm
by smooth
looks v.nice, i dont like the blurred background though :)

Posted: Sun May 01, 2005 12:24 am
by Mihai
What's your first language jonas?

Look in the tutorials section, the faq explains how dof works.

Posted: Sun May 01, 2005 12:33 am
by Frances
Very nice. The saucers for the cups look too thin and the tablecloth curls up just a bit too much. Other than that, good job.

Posted: Sun May 01, 2005 9:47 am
by tom
jonas,
1- camera target is the point where you have objects without dof...
2- beyond and behind the camera target are the places which will be affected by dof...
3- lower fstop causes higher blurriness in dof and higher fstop causes a lower blurriness.
4- changing fstop will change the way camera takes light in it, so you must balance the brightness of the shot with shutterspeed.
5- so, if you set a high value for fstop then you must lower the shutterspeed and if you set a lower value for fstop then you must make it higher to keep exposure at same level ;)
there are many threads about dof in this forum, do a search...
the quickest way to understand how it works is here -->> http://www.maxwellrender.com/forum/viewtopic.php?t=692

Posted: Mon May 02, 2005 12:08 am
by tom
jonas wrote:tom ..i m gona tell you something you are a great teacher ...even clearer then our other friend ....thats was a great explanation
:oops: i feel really happy when i succeed in telling something....

Posted: Mon May 02, 2005 3:08 am
by mane162
jonas wrote: ...even clearer then our other friend
who are you refering to jonas?? :shock:

Mane162

Posted: Mon May 02, 2005 7:03 am
by tom
no mane, he's not saying that offensive i believe...
you, rivoli, mihai and some others also explained well and far more detailed and technical than me...
he said like this because i told it so primitively and simple...
he's newbie and took what i say easy, that's why... not for a comparison really...