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Istanbul Luxury Hotel

Posted: Sat Apr 28, 2007 5:35 pm
by insomnia3d
Happy Saturday! :D
At least for me since i just finished another project and it feels like such a huge weight has been lifted off my back.
This is a Project in Istambul that many of us will never have the chance to stay at. The night rate will go for about 5 G's a night. The project consisted of four diffrent areas, and therefore four different models from the entrance to the neighborhood style Suites. I hope you enjoy these images as much as i suffred with them.
Maybe we'll see dome interior shots, who knows.

It is not the Matrix, the guys on the first image are supposed to be security wearing the same uniform. Mr. Anderson
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Posted: Sat Apr 28, 2007 8:02 pm
by thxraph
wow! you've been busy! 8)

Raph

Posted: Sat Apr 28, 2007 8:16 pm
by glebe digital
Yeah, when do you sleep? :lol: 'insomnia3d' is about right!

These are very impressive........but watch the spelling in the headers, simple things like that can have an adverse effect on client relations. :wink:

Posted: Sat Apr 28, 2007 8:18 pm
by insomnia3d
Thanks
Most important, i mistakenly pressed the 'M' next to the 'N' please excuse me, not intentional.
:oops: I think i i did make a couple of mistakes, comes with the insomnia. Fortunately these were only for the forum, the client got clean ones.
Thanks, and sleep is overrated

Posted: Sat Apr 28, 2007 9:31 pm
by siliconbauhaus
looking good there mate

Posted: Sat Apr 28, 2007 11:58 pm
by patrikpanda
.like it a lot.
.trees and shrubs are great.
.what are they?3d, 2d?
.where from?
.thanks in advance.

.keep up your great work.
.pp.

Posted: Sun Apr 29, 2007 12:38 am
by LesliePere
very nice!

Posted: Sun Apr 29, 2007 1:03 am
by iker
Great job! :shock:

Posted: Sun Apr 29, 2007 2:44 am
by yadikrisnadi
Waouw its beautiful.

Posted: Sun Apr 29, 2007 10:22 am
by devista
bestial carlos :shock: :shock:
saludos
luis

Posted: Sun Apr 29, 2007 4:08 pm
by Leonardo
you're getting better...


any wireframes?

Posted: Sun Apr 29, 2007 11:57 pm
by aitraaz
Brilliant work, second to last one is blowing me away :shock:

Posted: Mon Apr 30, 2007 12:06 am
by Maximus3D
These are absolutely great :shock: i mean.. wow! you outdone yourself this time insomnia. I'm very impressed by the quality of these pieces.

:)

/ Max

Posted: Mon Apr 30, 2007 10:51 am
by oz42
insomnia3d,

these are absolutely beautiful! How did you deal with the trees? I've reecently done a residential project and 3D tree were a nightmare (too many polys)!

How long did the whole project take you? However long it's really been worth it, the images are amazing.

Posted: Mon Apr 30, 2007 11:16 am
by insomnia3d
WOW, thank you all for the support and comments, afetr rendering so many tests and test i hated this these renderings.

oz42- Due to the site of this project, which is pretty much a forest, i ended up using varius tecniques toguether. The first three have vue trees which, when exported right, will contain about 10,000 plus polygons and have enough detail fo rendeing. But those three areas were the most contained one. The last two i used Vue trees and combined them with thousands of clipmaps to cover the ground very well. The main reason i decided to use that is because the angles of the cameras really allowed for the coverage of the ground by way of single face polys. The project was starte three four weeks ago, with some simple building models. Then it stalled for anbout two weeks and finally last thursday i got back to it. From that point it became a 18 hour a day thing in order to meet deadline.
Perhaps the most challenging part of the project was to add the little architectural details that the architect did not add. So i spent about two days taking notes and looking at Istanbul 1900's architecture books to grab truss details, accents, moldings, etc.

Patrick Panda- I guess that would also answer your question.

Glebe-
sad but true. :lol:
'insomnia3d' is about right!
Leo- SmartAss, but after this while i figure you mean well by your comments. i have been waiting 8 years and five render engines to hear that :roll:

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