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++ marked001 gallery ++ updated 04.06.07

Posted: Tue Mar 27, 2007 10:01 pm
by marked001
update.. 04.06.07

...renovation...
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...senior public housing...
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...rowhouse design...
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...live event in the UK...
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...elementary school...
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think these are in beta (or rc5..i forget)

...storefront concepts...
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...boardroom in the National Constitution Center in Philadelphia...
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...smart car fun...
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...fantasy kitchen...
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Posted: Wed Mar 28, 2007 3:12 am
by Leonardo
wow, first post :D


I think you need to work a little harder on your textures... for example you spend a good time texturing your building, but forgot to texture the street!


keep the hard work :P

Posted: Wed Mar 28, 2007 3:19 am
by marked001
yeah...that top one was a 4 day project :-/ the surrounding area had to suffer.. haha...but regardless...totally agree with you.

Posted: Wed Mar 28, 2007 5:47 am
by sandykoufax
Nice renders, :)
But if you add some champer at the edges, it will be more wonderful. :D

Posted: Thu Mar 29, 2007 5:35 pm
by marked001
sandykoufax wrote:Nice renders, :)
But if you add some champer at the edges, it will be more wonderful. :D
will do.. so does this go for bigger exteriors as well? i did add some to the counter in the kitchen images..not sure if really shows up though..

Posted: Fri Apr 06, 2007 9:26 pm
by marked001
updated 04.06.07

Posted: Sat Apr 07, 2007 4:06 am
by michaelplogue
Well, I hope you don't mind brutal honesty, but the latest two images (renovations) - as well as most of the renderings you have posted here - look like they were done with a scan-line renderer. In all honesty - and I don't intend to be mean or anything - but my first reaction was "Ick...." If I were a client looking at these images, I would be pretty upset and probably refuse to pay........

Texturing is one of the most important aspects of rendering. I'm just a hobbyist and am in no way an expert in this field. However, in my opinion based on what I've seen in what other folks have done, texturing normally carries between 50 to 60% of a rendering. Lighting carries 30-40 , and composition carries the rest (not taking into consideration any design aspects).

As an example, take a look at this image by Dave Davidson (dd_).

http://www.maxwellrender.com/img/galler ... track3.jpg

The modeling here is not hugely complex - for the most part fairly basic shapes . However, what makes this image really stand out and make it realistic looking is the amount of work he put into the texturing. The lighting isn't really complex. So in this case, the texturing carried around 70 - 80% of making this rendering 'believable" - possibly more.

You can use the most advanced, most expensive software out there. But if the texturing is bad, the rendering will look like crap. There's simply no getting around that issue. You absolutely must spend more time with your texturing....

Sorry.... :oops:

Posted: Sat Apr 07, 2007 10:07 am
by mverta
Mike leans into the strike zone... but he's right.

It's a great idea to start with very simple scenes and hone your eye, and your texturing/lighting skills step at a time. You will always get plenty of help on the forum as you go...

Best,

_Mike

Posted: Sat Apr 07, 2007 12:52 pm
by w i l l
But also... i think some of the scenes appear too flat (i.e. the first image)... you could improve the contrast between light and dark areas, but altering your lighting setup.

Posted: Sun Apr 08, 2007 3:59 pm
by marked001
michael... i can certainly take the brutal honesty...and would expect nothing less... but saying that if you were a client, that you wouldnt pay...that is just plain mean :roll:

appreciate the comments everyone.. i know there is a long way to go...i will keep my posts relegated to the WIP forum..

Posted: Sun Apr 08, 2007 5:33 pm
by sandykoufax
And if you reduce a saturation somewhat, it'll be more nice. :wink: