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Posted: Thu Feb 22, 2007 10:32 pm
by ludi
hello folks

My first rendering on my new dell M90 :-)
Kind of maiden voyage .

cheers ludi

Image

Posted: Thu Feb 22, 2007 10:40 pm
by x_site
nice but some tips....

bricks too large, stone floor too repetitive and something very wrong with scale overall... nice grass

Posted: Thu Feb 22, 2007 11:29 pm
by JCAddy
Agreed with the above comments.

Glass also needs some love. Try experimenting using HDR's for your reflections or even a new glass mat would help. Right now it's way too reflective and looks more like a mirror.

Great grass.

Posted: Thu Feb 22, 2007 11:35 pm
by deadalvs
hi there Ludi .

since we're talking business here i'll do some PRO crits here. don't take me wrong.

* * *

as we want to produce good architecture and thus good arch-viz, i see a few points i need to say.

1]
do NOT cut the roof on the right side. the roof is part of the architecture and in fore-ground, so it shall not be cut. we want to frame the whole view.

2]
try to avoid a flying view, use a normal POV [point of view], @ 1.7m above natural terrain. the image will be framed more solidly.

3]
play with the whole image composition. maybe You know the «rule of thirds», it may give additional depth to the viewer, which will be led where to look at firstly (foreground) and secondly background. maybe add a suble DOF.

4]
i'd model out the bricks in their real scale. there are not infinite bricks and You can control each stone. as You're the architect of this brick house, You'll have to draw the bricks in the plans anyway. also when having the correct number of stones, the windows will fit in the openings - i see gaps that overlap the texture.
also, i want to see how the detail where the balcony meets the brick wall. there's no continuity yet. when You have modeled the bricks, You'll see @ which height the balcony will be placed (in numers of stones) which dictates Your overall architecture.

5]
even modeling out the roof «bricks» would take not much time and would add a lot of realism. where are the water channels ?

6]
for the image's sake (composition) and the overall feeling for the terrain - even if it is correct - avoid the background to the right side. it implies that there's a totally different slope of the grass. try matching the left side to the right side so this does not disturb any more visually.

7]
try to add realism to the roof edge. i'm sure there will be no class 4 yellow wooden planks in the end.

8]
make Your logo smaller. the clients know who You are and want to talk about their architecture

9]
think about that cheapish white plastic material

10]
correct the orientation of the shadow of the tree... it's about 90 degrees false.

11]
add a chimney

12]
add a better sky

13]
better exchange that kid in the background for a man/woman, so scale can be better checked. don't blur it.

14]
decently desaturate the colors of all photo-referenced material You use. but add contrast to the house itself

15]
open a door somewhere, this makes the image more inviting for clients

16]
what's that black line (reflections) in the large front windows ?

17]
where is that house located? are You sure the sun is correctly oriented? normally, the balcony is oriented to south and at this angle of the shadow, this can not be true with that light intensity. (i would not want to live in a house which has a balcony not south-oriented !!)

18]
as x-site mentioned, improve the concrete and stone textures, so they look not so archi-cad style

19]
are You sure that tree WILL be placed there? it's still young, but in 10 years, it will grow right over that house.

20]
why is there a white part over the front door with the 3 wings? there's none on the 4-winged door and none on the door just right to it.

that's a little much, but You posted in the gallery... maybe next time in the WIP, ok?

Posted: Thu Feb 22, 2007 11:58 pm
by acquiesse
Hi,

If this was in the WIP section, I would say "Good Start".

I can't disagree with any of the points made above, I was wondering how people would get to the house, there isn't an obvious pathway...

On a positive note, your grass is very good and I like your brick texture :)

Posted: Fri Feb 23, 2007 9:22 am
by ludi
Thank you for all your comments!

Hi deadalvs

Many thanks for you valuable points. I really appreciate it.

Btw. this hous is the final modeling of our introduction Revit cours. So I won't build it (or not yet ;-) )
Many of our customers are in this field of "Architecture". And they earn their bucks with such stuff. I Really hope to finde the time to tune it a little bit more.


Grüessli
Ludi

Posted: Fri Feb 23, 2007 10:33 am
by JTB
x_site wrote:nice but some tips....

bricks too large, stone floor too repetitive and something very wrong with scale overall... nice grass
Also, the glass is too much mirror-like.

Posted: Fri Feb 23, 2007 2:20 pm
by Rickyx
deadalvs I would like you comment my next architecture render, it's a really nice list!
I agree for all focusing about white plastic and the edge of the roof.

Posted: Fri Feb 23, 2007 3:01 pm
by deadalvs
Rickyx wrote:deadalvs I would like you comment my next architecture render, it's a really nice list!
I agree for all focusing about white plastic and the edge of the roof.
oh i'll do that ... !

Posted: Fri Feb 23, 2007 3:23 pm
by Leonardo
Rickyx wrote:deadalvs I would like you comment my next architecture render, it's a really nice list!
I agree for all focusing about white plastic and the edge of the roof.
+1 :shock:

Posted: Sat Feb 24, 2007 3:37 am
by sandykoufax
I think deadalvs's list is valuable to all of us. :D

Posted: Sat Feb 24, 2007 10:35 am
by fusionstuff
Nice work , You can add curtains it will reduce the mirror effect of the glass.